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4,941 Commits over 1,795 Days - 0.11cph!

8 Years Ago
what's new sound
8 Years Ago
FOR FUCK SAKE tweak what's new panel
8 Years Ago
FOR FUCK SAKE what's new panel screen !A icon font
8 Years Ago
What's new can now move through release entries
8 Years Ago
whats new buttons setup
8 Years Ago
fucked off dx9
8 Years Ago
todo
8 Years Ago
FOR FUCK SAKE wip env
8 Years Ago
more
8 Years Ago
more intro
8 Years Ago
more intro
8 Years Ago
more intro
8 Years Ago
▇ ▍▍▄ ▍▇▆ ▊▅▊▋▌
8 Years Ago
BoardParent
8 Years Ago
changed layers of all units to Enemy (needs renaming) and all Tiles to Tiles. More intro work. Camera layer switching
8 Years Ago
more
8 Years Ago
more intro
8 Years Ago
fixed some intro UI jank
8 Years Ago
more
8 Years Ago
intro fade
8 Years Ago
Merged intro to main
8 Years Ago
▅ ▆▍▄█▇▇▇ ▍▉▊▇
8 Years Ago
▊▉▊▆▍▅ ▌▌▄?
8 Years Ago
FOR FUCK SAKE squad unit button FOR FUCK SAKE fix standard shader?
8 Years Ago
FOR FUCK SAKE star background script to pause particle system FOR FUCK SAKE shader that work in editor but not ingame................................................
8 Years Ago
FOR FUCK SAKE what's new screen
8 Years Ago
disabled worker until we decide what to do with it map3 default squad change
8 Years Ago
unit button colour options
8 Years Ago
maybe fixed audio slowdown?
8 Years Ago
optimised stars ;)
8 Years Ago
FOR FUCK SAKE tile highlight/texture/shader FOR FUCK SAKE optimised star FOR FUCK SAKE level lighting stuff
8 Years Ago
doc
8 Years Ago
whats new fade in anim
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
more
8 Years Ago
whats new now auto shows new version defs
8 Years Ago
more
8 Years Ago
more "whats new" work
8 Years Ago
bit of refactor
8 Years Ago
more whats new wip
8 Years Ago
arena hidden in menu, space theme applied when entering menu
8 Years Ago
squad editor help text
8 Years Ago
help text for map edit mode
8 Years Ago
squad/map editor load help prompts
8 Years Ago
added pop in animation placeholder to kill feed entries
8 Years Ago
path fix
8 Years Ago
Fix for NRE when opponent hovers empty tiles