4,941 Commits over 1,795 Days - 0.11cph!
BoardView now sets tileset render settings
FOR FUCK SAKE removing board
FOR FUCK SAKE shaderforge
FOR FUCK SAKE tweak temple tile textures
wip tileset changing stuff
doubled all healths and damages, block now does 1 dmg instead of 0
board anim controller state setup
FOR FUCK SAKE temple tile mat/texture
!A blend shader
Fix for tile team colours
escape works to quit squad editor again, fix for menu buttons
squad editor doesn't close after clicking save
maps, editor spawn location fix, menu buttons
tileset selection in map editor
middle mouse click resets camera
fix for tile highlighting in squad editor
Fix for valid placement test failing in squad editor
fix for not using default formation
hid help hover text, updated release test checklist doc
default formation stuff, custom build tool now error checks formation files
Moved formation load/save to the formation database
FOR FUCK SAKE UI tweak, putting back UI camera
!A sharper foont for small text
killfeed entries stay visible for 5 seconds longer (20)
FOR FUCK SAKE temple tile textures
wip server/client game creation with map selection support
FOR FUCK SAKE tweak AO / space tile texture
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
▌ ▊▋▉▋▇▍ ▊▊▊▆ ▌▍▆▄▍▄.▍▉▍▅▍/▌▉▄/▆▊▉▋▉▌█▅/▅▅▌▄▊█▅▇▍
squad editor unit placement now checks map file for valid placement data
multi map squad editing wip
added a BoardViewController state for squad/map editor controller states to build off
added version checking to formation files
added default formation Formation to Board protobuf
loaded map indiciator/events