4,941 Commits over 1,795 Days - 0.11cph!
setting up more audio events
basic audio definition scriptable object setup, audio defs dictionary'd by hashcode
audio manager placeholder object and script
Units are no longer allowed to move through other units
FOR FUCK SAKE fix player 2 avatar orientation
FOR FUCK SAKE shaderforge
Pathfinding debug for highlighted tile
Pathfinder no longer static class, each game instance has one. Purging more PFTile shit
FOR FUCK SAKE cursor offset
FOR FUCK SAKE board color
Remove local tile mouse highlighting
FOR FUCK SAKE board color
FOR FUCK SAKE tile highlight stuff
FOR FUCK SAKE editor color table
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FOR FUCK SAKE removing the default arrow display on the tile hilight shader
FOR FUCK SAKE fix random shader error message not related with anything
FOR FUCK SAKE tile shader, adding arrow system, texture
FOR FUCK SAKE wip tile texture/shader
FOR FUCK SAKE tweak background
wip valid target prediction for movement highlighting
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
Increased the movement cost of heigher terrain
Slasher unit setup for testing
FOR FUCK SAKE texture/shader
Changed some attack stuff to take a game instance reference, not a board
client side game timer + display
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
Increased burner dmg area from 4->5 tiles
Burner attack is now 1-2 dmg
FOR FUCK SAKE cleaning useless texture
FOR FUCK SAKE tile highlight shader and texture to work as a flipbook for more state
FOR FUCK SAKE tweak unit texture/color
FOR FUCK SAKE mortar/turret texture/prefab
FOR FUCK SAKE mortar animation controller and offset
FOR FUCK SAKE cursors, removing unused files
FOR FUCK SAKE Ui, victory screen