4,941 Commits over 1,795 Days - 0.11cph!
fucked off the grey number on CP bar
removed audio listener from UI camera, fixed the CP panels after merge
FOR FUCK SAKE move UI to separated camera UI for screen effect
more cp ui, max cp is now part of Defines
gameplay warning stuff, started splitting CP ui stuff into prefabs for coding
FOR FUCK SAKE ui miniframe alignment
command point UI empty classes/setup
FOR FUCK SAKE ui tweak element position, dimed tile glow and some minor changes, change target sorting in miniframe and increased font size
FOR FUCK SAKE convert font number to monospace for timers
FOR FUCK SAKE Adding CP to player UI
!A texture for UI
Groundwork for attacks being able to require same height or not
Change Tile top level object to Tiles layer, changed tile mouse detection to Raycasting individual tile cubes
unit info card now shows all the correct data. Added colour description tags for attacks
Fix for info panel not disappearing
FOR FUCK SAKE unit panel
!A UI textures
Unit protobuf, track last attacked and moved turns
Fix? for players getting opponent's squad
camera turn speed increase
cooldown is now hidden when attack-hovering a unit
changed default formation