4,941 Commits over 1,795 Days - 0.11cph!
Broke the tile highlighting even more
FOR FUCK SAKEI Adding cursor
Cursor fix, enemy hp red, LOS improvement
Added code to change mouse cursor based on state/action for everything but friendly unit supporting another... I think
Placeholder cursors for different states
FOR FUCK SAKE healthbar to work with any number
Camera rotation fixes, team coloured health bars. Removed old unused healthbar prefab.
Biter movement increased 3 -> 4
Squad editor max unit count display no longer hardcoded
Reduced max units to 8, info hover panel now colours to team
FOR FUCK SAKE unit panel with bigger description space
Attacks now specify a min/max dmg range. Mortar now 1-2 dmg. UI now shows ranges not single value.
Editor script cleanup and sorted menu items. Added tool to output all unit stats to console
Height now grants +10% hit and +10% block, Biterse can attack up/down again.
reduced gunker health 4->3
Un hard-coded some stuff to make tweaking easier
FOR FUCK SAKE camera twaek
test: cooldowns removed, CP back to 5
Reduced some cooldowns to 2, reduced max CP to 4 from 5
Worker hp 4->3, Swapper hp 2->3
FOR FUCK SAKE tweak unit glow color
Switch to left click select / right click action controls. Swapper/worker prototype setup.
FOR FUCK SAKE unit color , tile shadow and glow color
FOR FUCK SAKE adjust unit glow color
FOR FUCK SAKE UI color tweak
prototyping Swapper unit, added functionality needed for it
renamed Raiser unit to Worker. Can now lower tiles as well as raise them.
Raiser unit data files and placeholder model prefab
UnitViews now raycast to tiles and positing above their offset so they will stay on top of moving tiles
Broke attacks to make them better