6,820 Commits over 3,103 Days - 0.09cph!
set Ui chat sorting
minor tweak on env temple A background
reduced the chance of celebration anims playing
Fixed all known tutorial issues.
Updated tutorial text to match game changes.
cherry picked tutorial fixes
adding unit count bar to the squad editor UI
Exit/edit squad buttons on match outcome screen are now controlled by game mode definition.
Disabled edit squad button for tutorial mode.
Disabled exit/edit squad buttons for career mode.
disabled edit in-match edit squad menu button.
re-enabled global UI object.
version++
merged main to release, to include gamemodes/events and all recent changes.
Burner & Healer celebs
Added to animators
Source anims
Serverside fix for leaderboard entries disappearing in some circumstances when browsing table with the arrows
fix for game events not being listened to when praciting a map from squad editor
Saving progress on multithreading server
Synchronization for server connection mapping. Also disallow multiple connections with the same steam id
Queue up packets instead of immediately sending, always send them from the network thread
Fix Unity build, some other small fixes too
control mode rework idea prototyping, reworked control1 map
Catch exceptions on threadpool, add a button to connect to test standalone server
Add sql file to setup the database tables and stuff
Fixed some resource issues so the standalone server can start again
Refactor console commands to allow directed responses (for webrcon), add serverinfo command
fixed coach cap and whistle to use 1 material and texture, fixed triangulation and alternative colours. removed old headset. fixed broken material on propeller cap.
added WIP confetti explosion effect first pass
Support player list and console scrollback in webrcon. Also fix time not counting from application startup, and allow console command aliases
More control mode rework, refactoring.
Added turn ended GIVIewer event.
Allow kick without reason for webrcon, make sure disconnect happens after the kick message is sent
Fix client crashing when they no longer have a valid connection. Add an implicit message when a kick reason isn't given
Force end the game from the GI thread when a player disconnects
UI changes for capture mode rework.
Refactored some mode display stuff.
update WIP UI, adding portrait render texture/camera setup
adding unit type icon to the mini unit frame
WIP saving of player avatar renders with match history
portaits loaded into match history
ran customisation DB tool.
merged capture mode rework branch to main
Add a flag to disable steam id verification for local testing
Fixed a few threading issues
Record replays on server, save them to database
Access database remotely in debug builds
more WIP intro screen (testing with avatar camera)
Fix network sync bug because of different System.Random implementations
Add some better comments explaining the StableRandom class a bit more
Fix replays not playing (bad merge a while ago)
Fix replays not recording on clients