6,819 Commits over 2,586 Days - 0.11cph!
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
Video options cleanup (remove HDR, remove UI blur, remove motion blur)
Deleted the UI blur shader
Removed unset platforms from GA settings
fix text clipping...for real this time?
adding vcolor to the tile shader for the lighting
more UI WIP rework,
replacing fade animation with leantween alpha
Disable league promotion checks in MMF games
Starting scrap values moved to career defines.
FixturesGenerator now randomises the career map order per career save.
hockey platform rework
tweak the color of the mud tile topper to be more visible on temple B
tweak explosion FX
set texture compression
changed tile fall highlight layer to fix a sorting issue
ExplosionDebris doesn't break if there's no debris children
Fixed scrap man opportunity, remade SO files. (case mismatch between filename and class name)
Scrap man sponsorship text fix
Unit detail cards now show correct scrap icon for repair button.
Hooked up the unit detail card button to actually work.
Unit detail card durability refreshes win using its repair button.
remade halloween bat FX, rerender icons
cleaning some fx prefab, removing unused stuff
Use BestHTTP everywhere but editor+standalone
removing UI blur
fixing the customization editor not fetching the proper material color on some item
rework basketball platform
resetup all the platform event without the animation controller/animation
Fix server NRE
Add missing columns
recenter sponsor objective icon
fix sponsor on the outcome panel?
disabled the logo generator by default in the scene
Load steam inventory and do achievements in debug build if the player has a valid steam id
Ignore tab to switch camera views if the chat input is open (tab toggles local/global chat)
Allow buying items etc when steam id validation is off (for debugging)
Possible workaround for tile blend mask bug
Remove debug log
Fix clicking trophies through UI
Fix PlaySound error on Icer and Jumper trophies
Fix tutorial squad version mismatch
set max tilefall count to 2 for dm6
SetFinalImageCompression is now editor-only to fix builds.
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images