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6,819 Commits over 2,586 Days - 0.11cph!

5 Years Ago
Disable SRP batcher cause it's broken on some devices right now
5 Years Ago
wip durability loss reduction new mod type
5 Years Ago
added collect cash tokens sponsorships
5 Years Ago
Award any mod reward on sponsorship completion. Show mod reward in news items.
5 Years Ago
WIP sponsorship mod rewards/serialization/display
5 Years Ago
merge from main
5 Years Ago
Enable both landscape rotations
5 Years Ago
Added a "tiles moved" sponsorship objective. Added a unit moved event. Added a unit moved objective trigger. Added MPTilesMoved processor.
5 Years Ago
MPTurnLimit fix
5 Years Ago
more turn limit sponsorship objective stuff
5 Years Ago
CombatTracker now tracks elapsed turns. Added TurnLimit mission processor. WIP "win within X turns" career mode sponsorships
5 Years Ago
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
5 Years Ago
Use mobile options for webgl cause its slow too
5 Years Ago
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms) Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
5 Years Ago
Fix argument null when going into customisation editor Update post process, didn't fix anything though
5 Years Ago
Remove MaterialPropertyBlock from crowd members when animations are disabled Disable dynamic batching cause it sucks Disable auto sync transforms, enable callback reuse
5 Years Ago
Show tile markers in confirm move/attack Disable double tap zoom over UI and units
5 Years Ago
Enable swipe rotate, pan, and zoom again Rewrote swipe and pan to use touches only (so mouse can't do it) Swipe has smarter cancelling to remove or reduce delays to panning
5 Years Ago
Missed file
5 Years Ago
Enable crowds -> Crowd detail, also make it work without restarting a match Disable some options for WebGL (resolution stuff, and render scale is bugged) Options++
5 Years Ago
Only keep the 50 most recent match history entries
5 Years Ago
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
5 Years Ago
Fix squad editor back button working when the squad is invalid Fix map editor back buttons
5 Years Ago
Delete ASE examples
5 Years Ago
Update WebGL import settings
5 Years Ago
New platforms always connect to the test server
5 Years Ago
trophy texture tweak, reducing tri count / texture resolution
5 Years Ago
Update client to use websocket endpoints from master server
5 Years Ago
Don't give up on currency rewards if the ownership check fails
5 Years Ago
Web project moved to other repo, deleted here
5 Years Ago
remove one more UI blur tweak trophy layer so the glass render in max performance mode
5 Years Ago
Fix filesystem not saving properly in WebGL Move kick messages onto client for localization prep Add a separate message for when a player is signed in somewhere else Turn off auto reconnect after being kicked - prevents error message spam Network++
5 Years Ago
more material fix due to the static switch change cleaning some unused materials
5 Years Ago
removing more ui blur
5 Years Ago
ball launcher rework pass on the ball trail and Fx..... folder sorting
5 Years Ago
Always include the UI particles shader
5 Years Ago
Preload textures, shader variants
5 Years Ago
adding ressources file
5 Years Ago
rework trophy magic 8 ball, confetti cannon adding standard transparent shader for glass rerender icon
5 Years Ago
Placeholder Icer attack buildup audio.
5 Years Ago
Placeholder Icer attack hit audio. Placeholder Icer tile topper shatter audio.
5 Years Ago
More quck range checking wip
5 Years Ago
Updated new default squads to use the new units.
5 Years Ago
Squad saving now always sets the current squad's vesrion to the latest. Updated all default squads to latest version.
5 Years Ago
Version++ Network++ Squads++ Options++ Replay++
5 Years Ago
Default texture and model quality settings to max
5 Years Ago
removed unused legacy post process
5 Years Ago
more material fix
5 Years Ago
switch UI and OverUI pass to after rendering to render properly
5 Years Ago
some shader sorting/cleanup replaced switch by static switch in shaders modified the icon renderer and item customisation script to work with the updated shader material pass so the material have the proper parameters