6,819 Commits over 2,586 Days - 0.11cph!
Disable SRP batcher cause it's broken on some devices right now
wip durability loss reduction new mod type
added collect cash tokens sponsorships
Award any mod reward on sponsorship completion.
Show mod reward in news items.
WIP sponsorship mod rewards/serialization/display
Enable both landscape rotations
Added a "tiles moved" sponsorship objective.
Added a unit moved event.
Added a unit moved objective trigger.
Added MPTilesMoved processor.
more turn limit sponsorship objective stuff
CombatTracker now tracks elapsed turns.
Added TurnLimit mission processor.
WIP "win within X turns" career mode sponsorships
CAInitNextPlayerFixture now verifies the match squads, if it fails, generates a new one.
Use mobile options for webgl cause its slow too
Fix unit dragging working with all mouse buttons (which made it leave ghost holograms)
Fix both UI and unit drag event handlers firing at the same time (left a ghost hologram as well)
Fix argument null when going into customisation editor
Update post process, didn't fix anything though
Remove MaterialPropertyBlock from crowd members when animations are disabled
Disable dynamic batching cause it sucks
Disable auto sync transforms, enable callback reuse
Show tile markers in confirm move/attack
Disable double tap zoom over UI and units
Enable swipe rotate, pan, and zoom again
Rewrote swipe and pan to use touches only (so mouse can't do it)
Swipe has smarter cancelling to remove or reduce delays to panning
Enable crowds -> Crowd detail, also make it work without restarting a match
Disable some options for WebGL (resolution stuff, and render scale is bugged)
Options++
Only keep the 50 most recent match history entries
Exclude some units from sponsorships (icer and jumper can't heal, icer can't multikill, booster and healer don't do enough damage)
Fix squad editor back button working when the squad is invalid
Fix map editor back buttons
Update WebGL import settings
New platforms always connect to the test server
trophy texture tweak, reducing tri count / texture resolution
Update client to use websocket endpoints from master server
Don't give up on currency rewards if the ownership check fails
Web project moved to other repo, deleted here
remove one more UI blur
tweak trophy layer so the glass render in max performance mode
Fix filesystem not saving properly in WebGL
Move kick messages onto client for localization prep
Add a separate message for when a player is signed in somewhere else
Turn off auto reconnect after being kicked - prevents error message spam
Network++
more material fix due to the static switch change
cleaning some unused materials
ball launcher rework
pass on the ball trail and Fx.....
folder sorting
Always include the UI particles shader
Preload textures, shader variants
rework trophy magic 8 ball, confetti cannon
adding standard transparent shader for glass
rerender icon
Placeholder Icer attack buildup audio.
Placeholder Icer attack hit audio.
Placeholder Icer tile topper shatter audio.
More quck range checking wip
Updated new default squads to use the new units.
Squad saving now always sets the current squad's vesrion to the latest.
Updated all default squads to latest version.
Version++
Network++
Squads++
Options++
Replay++
Default texture and model quality settings to max
removed unused legacy post process
switch UI and OverUI pass to after rendering to render properly
some shader sorting/cleanup
replaced switch by static switch in shaders
modified the icon renderer and item customisation script to work with the updated shader
material pass so the material have the proper parameters