6,820 Commits over 3,103 Days - 0.09cph!
icon renderer maybe now supports setting the idle state?!
FOR FUCK SAKE icons
FOR FUCK SAKE change anisotropic setting on floor texture
FOR FUCK SAKE tile shader. adding warning highligh stripes
Added unit portraits to squad editor buttons and unit info cards
Added stripey warning tile effect to danger-zone tiles
FOR FUCK SAKE shader, optimised damaged tiling and metallic mask stuff
Ranged units can now shoot across holes properly
Pathfinding commented so all tiles cost 1 to playtest it. If something's broken it's probably this commit.
wip voxel raytracing for los
LOS works with weird ass terrain now. I think?
FOR FUCK SAKE unit animation controller
!A tile prefab stuff
Camera controls now work in squad editor too
Added an extra version digit to protocol checks, now show client version in bottom right of menu screen.
Continue button is hidden until XP bar has filled
map editor basic terrain functionality
Added drag start/end events to MouseInput. Dragging now sets all tiles to the height of first click
added spawn location array to board protobuf
Reworked tile highlihting to remove default parameters as it was fucking things. This commit might also fuck things.
moved spawn colour highlighting to boardview
FOR FUCK SAKE wip unit panel
FOR FUCK SAKE unit icons stuff
FOR FUCK SAKE fix scene removing temp prefab
FOR FUCK SAKE icons/camera
FOR FUCK SAKE wall texture
FOR FUCK SAKE some file cleanup