6,820 Commits over 3,103 Days - 0.09cph!
squad editor unit placement now checks map file for valid placement data
▌ ▊▋▉▋▇▍ ▊▊▊▆ ▌▍▆▄▍▄.▍▉▍▅▍/▌▉▄/▆▊▉▋▉▌█▅/▅▅▌▄▊█▅▇▍
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
FOR FUCK SAKE tweak AO / space tile texture
wip server/client game creation with map selection support
FOR FUCK SAKE temple tile textures
killfeed entries stay visible for 5 seconds longer (20)
FOR FUCK SAKE UI tweak, putting back UI camera
!A sharper foont for small text
Moved formation load/save to the formation database
default formation stuff, custom build tool now error checks formation files
hid help hover text, updated release test checklist doc
fix for not using default formation
Fix for valid placement test failing in squad editor
fix for tile highlighting in squad editor
middle mouse click resets camera
tileset selection in map editor
maps, editor spawn location fix, menu buttons
squad editor doesn't close after clicking save
escape works to quit squad editor again, fix for menu buttons
Fix for tile team colours
FOR FUCK SAKE temple tile mat/texture
!A blend shader
board anim controller state setup
doubled all healths and damages, block now does 1 dmg instead of 0
wip tileset changing stuff
FOR FUCK SAKE shaderforge
FOR FUCK SAKE tweak temple tile textures
FOR FUCK SAKE removing board
BoardView now sets tileset render settings
Fix for NRE when opponent hovers empty tiles
added pop in animation placeholder to kill feed entries
squad/map editor load help prompts
help text for map edit mode
arena hidden in menu, space theme applied when entering menu