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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
update owner name text tweak mod inventory
7 Years Ago
tweaked ui element for team name
7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
update mod inventory panel
7 Years Ago
fix what's new panel Tweak editor panel windows
7 Years Ago
fix unit detail view panel
7 Years Ago
merged new career creation flow to main
7 Years Ago
merge from main
7 Years Ago
full save/resume/career creation flow now works, via creaction screen (cancel/create buttons work, but creation details don't yet)
7 Years Ago
7 Years Ago
more.
7 Years Ago
forgot to tick these
7 Years Ago
wip basic career creation screen, scripts, setup
7 Years Ago
can now hold shift in unity editor when clicking an existing save slot to first delete the save then create a new one in it's place.
7 Years Ago
correct team logo shows on career save slots
7 Years Ago
each career save slot has it's own team logo folder
7 Years Ago
save slot delete button works
7 Years Ago
more
7 Years Ago
more save slot work, now have 3 save slots, shows create new or resume per slot. show preview info like team name etc for existing saves.
7 Years Ago
merge to main
7 Years Ago
merge from main
7 Years Ago
tweak colorkit fix detail card sorting bug (hopefully)
7 Years Ago
createresume prefabs, layout
7 Years Ago
mocking up UI for career creation/resume/saves
7 Years Ago
more
7 Years Ago
added LogoImage.ClearCache(), call it at start of career mode load incase you start a new career or something in the same session (or newly generated logos wouldn't be reloaded, it'd grab the old ones)
7 Years Ago
quick implementation of Texture2D caching on access for LogoImage
7 Years Ago
missed
7 Years Ago
wip career creation prep
7 Years Ago
set placeholder values to N/A instead of numbers on matchoutcome screen
7 Years Ago
remove test news posts
7 Years Ago
update news entry
7 Years Ago
career UIUnit_Detail now shows modified stat values to include mods
7 Years Ago
more cleanup, moved some logo init stuff out of career into a new logo class function. logo texture generation caches the last used render texture isntead of creating new ones each time.
7 Years Ago
can now hold left shit in unity editor when making purchases to force can afford check. (do it as you click tabs etc to get buy buttons too) unit detail cards now reresh to show mod slots as you equip them from inventory. reworked some detail/detail card stuff, cached some components etc.
7 Years Ago
set up the durability on the squad editor UI unit
7 Years Ago
adding mimmap to render portrait/logo images updare render portait/shader
7 Years Ago
fixed dragged unit using wrong color in the squad editor update career squad unit UI prefab
7 Years Ago
floating cash transaction improvements
7 Years Ago
figuring out some prep for career mode creation
7 Years Ago
fixed team text color in the match result entry
7 Years Ago
updated Unit_InfoPanel prefab with temporary nickname text. unit hover panels now show career nickname if applicable.
7 Years Ago
fix broken stuff from merge