6,819 Commits over 2,586 Days - 0.11cph!
fix for continbue button in career match outcome taking you back to career save slot screen
news item for mod purchases
NewsItem can now take a CareerUnit parameter too.
NewsItem serialization for unit ref.
Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
news item for new unit purchase
reduced default music volume
audio for player cash transactions
sound effect for equipping mods
refresh roster unit list when adding a mod to a unit in unit view
update logo customisation panel, adding unit preview
fixed logo background random rotation
fixed squad editor unit mod slots
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster.
added a Mechanic opportunity using the new durability outcome. Gain or lose.
increased the amount of cash won or lost by the Gamble opportunity.
added UnitRoster.GetRandomUnit()
hooked up career exit button, enabled it.
reworked career mode enter/enable logic, enter-exit-enter flow now works.
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous)
Added LeagueFixture.GetAITeam()
reworked UICareerResultsTable to use UICacheList
reworked UICareerLeagueTable to use UICacheList
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc.
Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
adding label to mod inventory
update logo color customisation
Different prices per mod type.
Mod market value now caclulated correctly.
Unit market value now includes equipped mods.
Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
more mod slot refactor, slots now limited to a max of 1 movement mod.
Market units are now created with empty mod slots.
Refactored some unit slot creation/fill code.
update WIP logo customisation
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
create market units with empty random slots
generate movement mod slots too
increased cash won per victory or defeat
merged everything to main
added a quick placeholder stats button to team view to toggle stat graphs
fix career object active in scene
update WIP logo customisation
changed global UI message sorting
added a new career map
fixed missing default squad for car2 map
wip modslot rework (support for type-specific slots and mods)
merged stat tracking/graphing to main