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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
fix for continbue button in career match outcome taking you back to career save slot screen
7 Years Ago
news item for mod purchases
7 Years Ago
NewsItem can now take a CareerUnit parameter too. NewsItem serialization for unit ref. Clicking a news item with a unit reference will now push a unit view on to the UI stack for that unit.
7 Years Ago
news item for new unit purchase
7 Years Ago
reduced default music volume
7 Years Ago
audio for player cash transactions
7 Years Ago
volume tweak
7 Years Ago
sound effect for equipping mods
7 Years Ago
refresh roster unit list when adding a mod to a unit in unit view
7 Years Ago
update logo customisation panel, adding unit preview
7 Years Ago
fixed logo background random rotation fixed squad editor unit mod slots
7 Years Ago
added a new opportunity outcome type: OODurability - modifies the durability of a random unit in the player's roster. added a Mechanic opportunity using the new durability outcome. Gain or lose. increased the amount of cash won or lost by the Gamble opportunity. added UnitRoster.GetRandomUnit()
7 Years Ago
hooked up career exit button, enabled it. reworked career mode enter/enable logic, enter-exit-enter flow now works.
7 Years Ago
Player league fixtures now get get reordered by team difficulty (so generally each match is harder than the previous) Added LeagueFixture.GetAITeam()
7 Years Ago
reworked UICareerResultsTable to use UICacheList
7 Years Ago
reworked UICareerLeagueTable to use UICacheList
7 Years Ago
added generic UICacheList class, to handle instantiating UI item lists and caching them, growing list as needed etc. Move UIUnitList, UIUnitModSlots, roster view and market views to using UICacheList, so no instantating when switching tabs. Tabs now switch faster.
7 Years Ago
adding label to mod inventory
7 Years Ago
missing stuff
7 Years Ago
update logo color customisation
7 Years Ago
Different prices per mod type. Mod market value now caclulated correctly. Unit market value now includes equipped mods. Finally found and fixed the match outcome bug where it was really difficult to click the continue button somtimes. (fast forward button was blocking it if you end the match on your turn)
7 Years Ago
more WIP logo stuff
7 Years Ago
more mod slot refactor, slots now limited to a max of 1 movement mod.
7 Years Ago
Market units are now created with empty mod slots. Refactored some unit slot creation/fill code.
7 Years Ago
more
7 Years Ago
missing prefab
7 Years Ago
wip logo customisation
7 Years Ago
update WIP logo customisation
7 Years Ago
health modifications from sources other than units (eg tile burn dmg) now trigger health change display
7 Years Ago
market unit ranks
7 Years Ago
create market units with empty random slots
7 Years Ago
message fix
7 Years Ago
generate movement mod slots too
7 Years Ago
increased cash won per victory or defeat
7 Years Ago
merged everything to main
7 Years Ago
added a quick placeholder stats button to team view to toggle stat graphs
7 Years Ago
fix career object active in scene
7 Years Ago
merge from main
7 Years Ago
update WIP logo customisation
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
more
7 Years Ago
changed global UI message sorting
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
more
7 Years Ago
added a new career map fixed missing default squad for car2 map
7 Years Ago
wip modslot rework (support for type-specific slots and mods)
7 Years Ago
merged stat tracking/graphing to main