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6,819 Commits over 2,586 Days - 0.11cph!

7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
league sponsor actions wip
7 Years Ago
more
7 Years Ago
fixes
7 Years Ago
move pre and post match actions to new action list stuff
7 Years Ago
CareerAction oncomplete stuff
7 Years Ago
more
7 Years Ago
wip CareerActionList, moving career event executing/handling to a proper setup
7 Years Ago
update logo generator to avoid duplicate model
7 Years Ago
update amplify shader randomize team color
7 Years Ago
tweak logo
7 Years Ago
fixes
7 Years Ago
update logo stuff and career UI
7 Years Ago
updating team logo stuff (still not working but not breaking anything ~) tweak career UI (scroll view speed etc)
7 Years Ago
mod inventory appears on unit detail card when browsing player owned units
7 Years Ago
unit detail view card mod slot UI now works
7 Years Ago
missed one
7 Years Ago
can now buy mods at the market
7 Years Ago
added a ModInventory to CareerMarket, protobuf, serialization. New mods generated for the market each week, show up in UI.
7 Years Ago
more jumper/leaper unit experiments
7 Years Ago
adding missing models... reverting top hat material
7 Years Ago
update amplify shader update WIP logo stuff adding placeholder models
7 Years Ago
knockback unit experiments
7 Years Ago
more
7 Years Ago
more
7 Years Ago
wip charge/push refactor
7 Years Ago
biter attack def
7 Years Ago
change to AI advancement ordering
7 Years Ago
biter dmg increased 3->4 career gen tweaks
7 Years Ago
career unit health bars now show equipped mods (placeholder)
7 Years Ago
Deleted duplicate Unit_MiniFrame prefab, dunno why it's there so hopefully nothing breaks
7 Years Ago
merged from AI branch
7 Years Ago
added AdjacentTeamUnitPenalty, scores down tiles that put you directly next to team mate units (so they're less likely to get AOEd) Increased in-range tile penalty of EnemyRangeTileScorer increase score bonus of HeighTileScorer Increased healer AIAdvancePriority 0.0 -> 0.4f
7 Years Ago
AI tile orderinging fix (orderby->thenby)
7 Years Ago
more AI work
7 Years Ago
more AI cleanup
7 Years Ago
bit of AI cleanup
7 Years Ago
reverting burner material
7 Years Ago
fix for AI advance-move not ignoring tilefall tiles
7 Years Ago
missing texture
7 Years Ago
updating amplify shader more wip logo stuff /adding shader
7 Years Ago
more wip tilefall avoidance AI (will move out of tilefall, won't move in - maybe)
7 Years Ago
more
7 Years Ago
CareerUnitMod can now have multiple modifiers. Health modifier now modifiers current and max
7 Years Ago
reworked mod slot UI stuff, now works.
7 Years Ago
rough wip getting AI to move out of tilefall tiles
7 Years Ago
more ai
7 Years Ago
wip AI improvements
7 Years Ago
fill unit mod slots with a few random mods (not shown in UI yet) some career tweaks
7 Years Ago
Add some test mods to player inventory on career creation Added Mods.RemoveAll() Added CareerUIUtils.GetModSlotColor(CareerUnitMod mod) Started making UIMod base clase work to show mod type colour