branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
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9 Years Ago
- Reduced base spawn budgets of factory levels, reimplemented budget multiplier - Set some quick test values for multipliers and reduced level up XP amounts - Fixed bug with level value being reset to 0 each level - Rebuild factory prefabs
9 Years Ago
- Exclusions
9 Years Ago
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9 Years Ago
- XP fix (hopefully)
9 Years Ago
FOR FUCK SAKE missing prefab
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tweak flame particle FOR FUCK SAKE fix error in left punch attack
9 Years Ago
should be clean now ....hopefully
9 Years Ago
and some moar
9 Years Ago
more mess cleaning
9 Years Ago
Cleaning mess part 1
9 Years Ago
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9 Years Ago
- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item - When there's no more unused items to pick, it auto advances
9 Years Ago
- Ammo use changes for starter blaster + cocktail launcher
9 Years Ago
- Max ammo values are now capped by ammo type - Added ammo cap modifier/item stats
9 Years Ago
- Refactored that last commit and removed some debug text
9 Years Ago
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude - Currently equipped weapons are now excluded from loot drops
9 Years Ago
- Cocktail blasts now hurt the player (again) - Patcher anim stuff
9 Years Ago
FOR FUCK SAKE playership prefab (tweak shoulder orientation) FOR FUCK SAKE player materials setup with new shader !A new character damage blend shader
9 Years Ago
- Increased bolt size
9 Years Ago
- Merge
9 Years Ago
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9 Years Ago
FOR FUCK SAKE bomb prefab FX FOR FUCK SAKE burner flame !A particle blast texture !A particle missing material
9 Years Ago
FOR FUCK SAKE particlenofog shader, remove refraction !A refraction shader FOR FUCK SAKE portal shader, fix refraction direction FOR FUCK SAKE bomb prefab particle FOR FUCK SAKE flame thrower added refraction
9 Years Ago
U! particle no fog shader, adding refraction from alpha FOR FUCK SAKE bomblast prefab particle FOR FUCK SAKE bomb prefab FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
9 Years Ago
- Changed EnemyBomb to have Start and End scale multipliers
9 Years Ago
- Bomb scales in
9 Years Ago
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
9 Years Ago
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9 Years Ago
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9 Years Ago
- Reduced camera shake for real this time
9 Years Ago
- New enemy ability: Revenge - Increased size of enemy ability name text
9 Years Ago
- Patcher movement changes
9 Years Ago
- Patcher fire cooldown reduced - Camera shake reduced some more for enemy explosions
9 Years Ago
- Increased speed of Spikeys
9 Years Ago
- Blah
9 Years Ago
- More level pruning
9 Years Ago
- More xp stuff
9 Years Ago
- Steam leaderboards stuff
9 Years Ago
- Levelup screen can now handle multiple level ups in a row
9 Years Ago
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
9 Years Ago
FOR FUCK SAKE levelup scene environment light !A skybox material for ui scene !A player idle FLAPPING ARM anim!!!!!!!!!!! FOR FUCK SAKE player anim controller with WIP state
9 Years Ago
FOR FUCK SAKE levelup scene
9 Years Ago
- Player model rotates depending on item selected
9 Years Ago
- Item description text change
9 Years Ago
- Added a new placeholder plug B prefab, slightly larder and diff colour
9 Years Ago
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room - Added a plug starter item and added plug to slots - Some equipment bug fixes
9 Years Ago
- Items are now equipped from reward screen - Hovering over a reward now shows how the item looks on player preview model - Reworked the way starter items are equipped
9 Years Ago
- Equipment fixes