1,945 Commits over 578 Days - 0.14cph!
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- Reduced base spawn budgets of factory levels, reimplemented budget multiplier
- Set some quick test values for multipliers and reduced level up XP amounts
- Fixed bug with level value being reset to 0 each level
- Rebuild factory prefabs
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FOR FUCK SAKE missing prefab
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FOR FUCK SAKE tweak flame particle
FOR FUCK SAKE fix error in left punch attack
should be clean now ....hopefully
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- Reward screen now only picks items you don't already have equipped and only picks max of 1 of an item
- When there's no more unused items to pick, it auto advances
- Ammo use changes for starter blaster + cocktail launcher
- Max ammo values are now capped by ammo type
- Added ammo cap modifier/item stats
- Refactored that last commit and removed some debug text
- ItemDatabase.GetRandomWeapon() can now take list of weapons to exclude
- Currently equipped weapons are now excluded from loot drops
- Cocktail blasts now hurt the player (again)
- Patcher anim stuff
FOR FUCK SAKE playership prefab (tweak shoulder orientation)
FOR FUCK SAKE player materials setup with new shader
!A new character damage blend shader
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FOR FUCK SAKE bomb prefab FX
FOR FUCK SAKE burner flame
!A particle blast texture
!A particle missing material
FOR FUCK SAKE particlenofog shader, remove refraction
!A refraction shader
FOR FUCK SAKE portal shader, fix refraction direction
FOR FUCK SAKE bomb prefab particle
FOR FUCK SAKE flame thrower added refraction
U! particle no fog shader, adding refraction from alpha
FOR FUCK SAKE bomblast prefab particle
FOR FUCK SAKE bomb prefab
FOR FUCK SAKE standard shader hit effect (might need adjustement as the hit might look dimmer)
- Changed EnemyBomb to have Start and End scale multipliers
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
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- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Patcher movement changes
- Patcher fire cooldown reduced
- Camera shake reduced some more for enemy explosions
- Increased speed of Spikeys
- Steam leaderboards stuff
- Levelup screen can now handle multiple level ups in a row
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
FOR FUCK SAKE levelup scene environment light
!A skybox material for ui scene
!A player idle FLAPPING ARM anim!!!!!!!!!!!
FOR FUCK SAKE player anim controller with WIP state
FOR FUCK SAKE levelup scene
- Player model rotates depending on item selected
- Item description text change
- Added a new placeholder plug B prefab, slightly larder and diff colour
- Added new plug item: Plug of Renewal. 20% chance to renew a shield block each time you clear a room
- Added a plug starter item and added plug to slots
- Some equipment bug fixes
- Items are now equipped from reward screen
- Hovering over a reward now shows how the item looks on player preview model
- Reworked the way starter items are equipped