branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

8 Years Ago
- Movement tweaks
8 Years Ago
- Defaulted camera to 70 fov
8 Years Ago
FOR FUCK SAKE scaled playership by 1.3
8 Years Ago
█ ▆▋▊▅█▆▆ ▍▉▆▊
8 Years Ago
▍ ▉█▌▊ ▇▋▋▄ ▌▍█▋▆▅ ▋▍▉ ▍▆▌▌ ▋▍▋▉ █▉▇▅▆▄ ▊▆▌▌ ▅█▋ !▆ ▆█▅▇ █▋▊▅▇
8 Years Ago
- Camera FOV test toggles
8 Years Ago
- Rooms
8 Years Ago
- Spikeys are more likely to move towards player
8 Years Ago
- Label fix
8 Years Ago
- Added a script to display turret names/type as labels in editor when editing rooms
8 Years Ago
- Added a laser turret tile to Rotorz (only setup as an individual tile so far) - More factory room work
8 Years Ago
- More tool work, test rooms
8 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
8 Years Ago
- Deleted mission SO folder
8 Years Ago
- Removed TileEd scene and TileEd
8 Years Ago
FOR FUCK SAKE fix gate prefab
8 Years Ago
FOR FUCK SAKE pipes
8 Years Ago
▇ ▊▉█ █▍▆▌ ▅▍▄▅▊ !█ ▇▍▉▆ ▋▆▌▌▊▍ ▅▋▉ ▆▊█▇ ▍▆▍▌ █▍▊▌█▊ ▌▌▇▇▄▊▌
8 Years Ago
█ ▋▇▇▆ █▄▌ ▊█▄▆ █▉▅█▆▋▌▌█▌ ▇▇█ ▆▄▋▋ ▋▌▄▌ ▄▆▊▆▇▉ ▊▊▍▄
8 Years Ago
- removed unused pathfinding plugin
8 Years Ago
- removed unused play maker
8 Years Ago
- Updated Particle Playground
8 Years Ago
▄ ▆▌▇▉ ▌▆█▆▆▋ ▅▌▅▊ ▉▇▌▄▋▄▄▅▅ ▍▉▇ ▌▅▋▋ ▇▌▅▍ ▌█▋█▉▉ ▇▍▇▄▄▋▍
8 Years Ago
▅ ▄▄▊▆▄▍█ ▄▉▅▌▍
8 Years Ago
▋ ▇▋▌▊ ▍█▍▅ !▌ ▌▊▊▋▉▍▆ ▅▆█▄ ▋▇▉▊▄ ▇▅▄ ▇▆▅▊ ▇█▅▆ ▉▊▉▍▇▍ ▅▋▅▅ ▅▆▇
8 Years Ago
- Bit more
8 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
8 Years Ago
- More
8 Years Ago
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
8 Years Ago
- Removed all floor checks and references to floor height, always 0 now
8 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
8 Years Ago
FOR FUCK SAKE rotorz data set
8 Years Ago
▆ ▅▉▍▍▍█ !█ ▍▆█ ▇▍▆█ ▆▄▇█▊▆ !▆ ▇▍▆ ▆▋▇▄▆▊▉ ▉█▌▅▅ ▉▊▅ ▍▇▌█▉ ▉▄▌ ▌▊█▇ ▌▄▉▍ ▋▊▊▊ ▆▅█▋▉▍ ▋█▇▆▅█▊▆▋▌█ ▌█▋ ▅▍██▋▆ !▋ ▉▍▌▇▉▍ ▍▍▌▍ ▅▍▊▌▊
8 Years Ago
FOR FUCK SAKE tileEd prefab
8 Years Ago
▇ ▅▍▉█▇ ▊▊▇▅▆▅
8 Years Ago
FOR FUCK SAKE tileEd prefab FOR FUCK SAKE cleaning flies
8 Years Ago
- More
8 Years Ago
- More editor tests
8 Years Ago
█ ▍▉▋▉██ ▆▅▇▉▊▄ ▄▉▄ ▉▇▌▌ ▍▆▌▍ ▆▄▌▇▄▉ ▌█▅▉▋ ▆▅▊▉ ▋▅▊▅ ▍█▅▉
8 Years Ago
- Bit more
8 Years Ago
- Some test editor stuff
8 Years Ago
- Weapon definitions can now be set to not use ammo - Picking up a weapon always equips it to slot 2 - Starter weapon set as not using ammo - Disabled ammo drops for now
8 Years Ago
█ ▊▊▊▌▉▌▌ ▍▋▉▉▌
8 Years Ago
▍ ▍▇▌▇█▆ !▇ ▄▅▆ ▇▉█▇ ▄▊▆▉▅ !▅ ▅▍▆▊▉▉ ▅▊▌▊▌▋/▅▅▆▄▄
8 Years Ago
- Fxied bomb blast effect looping and not getting destroyed
8 Years Ago
- Level loading screen fix
8 Years Ago
- Weapon pickup tweaks
8 Years Ago
- Increased maximum zoom height of camera
8 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
8 Years Ago
- Fixed level up screen issues with rebuilt player prefab