branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
- Movement tweaks
9 Years Ago
- Defaulted camera to 70 fov
9 Years Ago
FOR FUCK SAKE scaled playership by 1.3
9 Years Ago
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9 Years Ago
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9 Years Ago
- Camera FOV test toggles
9 Years Ago
- Rooms
9 Years Ago
- Spikeys are more likely to move towards player
9 Years Ago
- Label fix
9 Years Ago
- Added a script to display turret names/type as labels in editor when editing rooms
9 Years Ago
- Added a laser turret tile to Rotorz (only setup as an individual tile so far) - More factory room work
9 Years Ago
- More tool work, test rooms
9 Years Ago
- Hid a bunch of stuff in inspector for Room and RoomSpawner - RoomSpawner is now a required component of Room so it gets autoadded - Reworked prefab update tool some more - Test room
9 Years Ago
- Deleted mission SO folder
9 Years Ago
- Removed TileEd scene and TileEd
9 Years Ago
FOR FUCK SAKE fix gate prefab
9 Years Ago
FOR FUCK SAKE pipes
9 Years Ago
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9 Years Ago
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9 Years Ago
- removed unused pathfinding plugin
9 Years Ago
- removed unused play maker
9 Years Ago
- Updated Particle Playground
9 Years Ago
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9 Years Ago
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9 Years Ago
- Bit more
9 Years Ago
- Massive purge and rework of the way levels/areas are handled and levels built. - Removed all the MissionBuilder stuff and integrated the relevant bits to LevelBuilder. - Removed loads of mission shit that's not needed anymore to clean up the whole process. - Removed some area flows and started to streamline the whole area setup shit too
9 Years Ago
- More
9 Years Ago
PrefabLink can now specify a dungen TIleset to be automatically added to when tileset prefabs are built
9 Years Ago
- Removed all floor checks and references to floor height, always 0 now
9 Years Ago
- Work on prefab updating tool to work with Rotorz tile system
9 Years Ago
FOR FUCK SAKE rotorz data set
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tileEd prefab
9 Years Ago
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9 Years Ago
FOR FUCK SAKE tileEd prefab FOR FUCK SAKE cleaning flies
9 Years Ago
- More
9 Years Ago
- More editor tests
9 Years Ago
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9 Years Ago
- Bit more
9 Years Ago
- Some test editor stuff
9 Years Ago
- Weapon definitions can now be set to not use ammo - Picking up a weapon always equips it to slot 2 - Starter weapon set as not using ammo - Disabled ammo drops for now
9 Years Ago
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9 Years Ago
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9 Years Ago
- Fxied bomb blast effect looping and not getting destroyed
9 Years Ago
- Level loading screen fix
9 Years Ago
- Weapon pickup tweaks
9 Years Ago
- Increased maximum zoom height of camera
9 Years Ago
- Fixed level names on level start screen - Mortar spawned spikeys now have a 70% chance to move towards player per chance tick instead of 90%
9 Years Ago
- Fixed level up screen issues with rebuilt player prefab