1,945 Commits over 578 Days - 0.14cph!
- Increased playership deceleration from 6 to 10
- Revenge now spawns 6 projectiles instead of 10
- Removed the room clear / xp floating text as it was a bit spammy
- Removed ammo type icon from weapon pickup UI and reduced size of panel
- Fix for mortar spikey NRE
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
- Fixed playership scene prefab error
- Weapon crate WIP changes
FOR FUCK SAKE fix corridor gate animation controller, should open by default
- Fix for new NRE when player hits walls
FOR FUCK SAKE corridor gate, made the light red when the door is closed rather than the weird orange
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- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
- Reduced speed of patcher glue from 350 to 300
- Set steam appid back to FP prototypes so leaderboards will work in build
- Input is enabled immediately on splash screen and crosshair set visible
- Can still use gamepad but it's not mentioned
- Added E to equip text to weapon pickups
- Cached the UI camera lookup for pickup UI
FOR FUCK SAKE playership camera, adding ui camera to fix jittering
FOR FUCK SAKEpickupUI prefab to use uicamera
- Changed enemies to Enemy layer
- Turret lasers no longer hit enemies
- Deleted some old scripts
- Increased chance of loot containers having ammo from 25->40 %
- Removed old UI camera creation and deleted random spaceship model files
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
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FOR FUCK SAKE hull texture/material tweak
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- WIP ammo pickup placeholder UI
FOR FUCK SAKE weapon velocity tag for temporal AA
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FOR FUCK SAKE file cleanup
FOR FUCK SAKE fixing skybox again
FOR FUCK SAKE sorting art files a bit
- Increased chance of barrels dropping ammo from 10% to 50%
- Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
- Implemented new stat: extra ammo per drop
- New booster item: Ammo Boost (+20 extra ammo per ammo drop)
- New temp booster model prefab/mat
- Implemented new stat: free shot chance %
- Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
- Implemented new stat: hit invulnerability duration multiplier
- New hull item: Deep pockets (+25 max ammo for all types)
- New hull item: Extra safe (+50% invulnerability duration)
- Added two new temporary hull colour prefab/materials
- NRE fix that was breaking the levelup screen when no more item upgrades available
- Added feedback form to a new scene that gets loaded on game exit
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
- Leaderboards now track and display the area and level reached
FOR FUCK SAKE fix background?
FOR FUCK SAKE space back ground mat, reverting