branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
- Increased playership deceleration from 6 to 10 - Revenge now spawns 6 projectiles instead of 10 - Removed the room clear / xp floating text as it was a bit spammy
9 Years Ago
- Removed ammo type icon from weapon pickup UI and reduced size of panel
9 Years Ago
- Fix for mortar spikey NRE
9 Years Ago
- Weapon pickup UI labels now auto hide after 3 seconds when not in range
9 Years Ago
- Fixed playership scene prefab error
9 Years Ago
- Weapon crate WIP changes
9 Years Ago
FOR FUCK SAKE fix corridor gate animation controller, should open by default
9 Years Ago
- Fix for new NRE when player hits walls
9 Years Ago
FOR FUCK SAKE corridor gate, made the light red when the door is closed rather than the weird orange
9 Years Ago
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9 Years Ago
- Adding a randomised pitch "ow" sound effect when player takes damage. This might get annoying until we have more than one sound.
9 Years Ago
- Reduced speed of patcher glue from 350 to 300
9 Years Ago
- Set steam appid back to FP prototypes so leaderboards will work in build
9 Years Ago
- Input is enabled immediately on splash screen and crosshair set visible - Can still use gamepad but it's not mentioned
9 Years Ago
- Added E to equip text to weapon pickups - Cached the UI camera lookup for pickup UI
9 Years Ago
FOR FUCK SAKE playership camera, adding ui camera to fix jittering FOR FUCK SAKEpickupUI prefab to use uicamera
9 Years Ago
- Changed enemies to Enemy layer - Turret lasers no longer hit enemies - Deleted some old scripts
9 Years Ago
- Increased chance of loot containers having ammo from 25->40 %
9 Years Ago
- Removed old UI camera creation and deleted random spaceship model files
9 Years Ago
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
9 Years Ago
FOR FUCK SAKE player prefab, fixin fliip and 1 arm shooting
9 Years Ago
- Colour tweak
9 Years Ago
- Ammo boxes and weapon pickup ammo levels are now colour coded with some quick colours
9 Years Ago
- More weapon pickup WIP
9 Years Ago
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9 Years Ago
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9 Years Ago
FOR FUCK SAKE hull texture/material tweak
9 Years Ago
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9 Years Ago
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9 Years Ago
- WIP ammo pickup placeholder UI
9 Years Ago
FOR FUCK SAKE TAA fix
9 Years Ago
FOR FUCK SAKE weapon velocity tag for temporal AA
9 Years Ago
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9 Years Ago
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9 Years Ago
and a bit more...
9 Years Ago
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9 Years Ago
FOR FUCK SAKE file cleanup
9 Years Ago
FOR FUCK SAKE fixing skybox again
9 Years Ago
FOR FUCK SAKE sorting art files a bit
9 Years Ago
- loot tweaks
9 Years Ago
- Increased chance of barrels dropping ammo from 10% to 50% - Ammo drops now have a 20% chance to pick a random ammo type, 80% chance for a current weapon
9 Years Ago
- Implemented new stat: extra ammo per drop - New booster item: Ammo Boost (+20 extra ammo per ammo drop) - New temp booster model prefab/mat
9 Years Ago
- Implemented new stat: free shot chance % - Added new Plug item: Lucky Shot: 15% chance to not use ammo when firing
9 Years Ago
- Implemented new stat: hit invulnerability duration multiplier - New hull item: Deep pockets (+25 max ammo for all types) - New hull item: Extra safe (+50% invulnerability duration) - Added two new temporary hull colour prefab/materials
9 Years Ago
- NRE fix that was breaking the levelup screen when no more item upgrades available
9 Years Ago
- Added feedback form to a new scene that gets loaded on game exit
9 Years Ago
- Added revenge warmup to Revenge prefab, deleted old warmup prefab
9 Years Ago
- Leaderboards now track and display the area and level reached
9 Years Ago
FOR FUCK SAKE fix background?
9 Years Ago
FOR FUCK SAKE space back ground mat, reverting