branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

10 Years Ago
- Explosion sound effects are now 3D - Deleted unused script
10 Years Ago
- Loot table changes for enemies (removed old item drops) - Enabled timeslow shield for testing, tweaked it some - More placeholder audio - Bug fixes
10 Years Ago
- Level generator now sets the public Seed value to the chosen seed if using a random seed - More placeholder audio
10 Years Ago
- Enabled BuzzSaw ability for testing - Buzz Saw now does 5 damage in each direction, so 10 total if you manage hit stuff on the way out and back in - Buzz saw is larger - Buzz saw travels faster - Increased the aware distance of enemies - Projectiles take their damage from their prefabs again, no longer forced to 1 in code (most still have a value of 1 though) - Effects object pooler now creates new objects if none available to recycle - Reduced length of Factory1
10 Years Ago
- Increased movement speed of Booze Burner - Reduced health of enemies
10 Years Ago
- Revert debug values
10 Years Ago
- Exit portal now get's spawned at the player's location when a mission is completed, taking them back to town.
10 Years Ago
- Level/mission generator script now makes itself the DunGen root object for the level - Added a enemy spawn percentage slider to LevelBuilder to control how many of the spawn locations get selected. (short-term)
10 Years Ago
- Objective tracker UI now gets spanwed as part of the InitLevel bootstrap - Mission generator now adds mission items to the UI tracker at runtime, so the mission arrows now correctly point at the right things! - Refactored more of the tracker UI
10 Years Ago
- Enemies now do one floor test on start of level to set their position without moving
10 Years Ago
- Disabled the mission generating sound effect as it's too annoying even for placeholder
10 Years Ago
- HACK: Enemy ships take the fly above floor value from the playership. Need to remove this when we use the floor collision component.
10 Years Ago
FOR FUCK SAKE basic factory room prefab with spawners
10 Years Ago
FOR FUCK SAKE town with quick area collision
10 Years Ago
FOR FUCK SAKE camera fog to preview in editor
10 Years Ago
FOR FUCK SAKE camera height fog. Now offseting with player height
10 Years Ago
- Enemy spawn pack SO added to destroy mission type
10 Years Ago
- town UI tweak
10 Years Ago
- Added a right stick click graphic to minimap UI - Removed old, unused gameplay UI prefab
10 Years Ago
- Split controls and welcome panels up. Control panel is always visible in town.
10 Years Ago
FOR FUCK SAKE attempt to force update the material
10 Years Ago
10 Years Ago
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10 Years Ago
FOR FUCK SAKE town, reverted to flat world !u portal test visual !A portal shader
10 Years Ago
- Mission scriptable object definitions now have a mission text property for when we add brief storyline text
10 Years Ago
- More mission gen work
10 Years Ago
- LevelBuilder can now be forced to use a specific mission from the inspector for testing straight from a level without town - Added flows and dungeon setup for test mission level
10 Years Ago
- Added a LevelBuilder component which uses DunGen and mission generator stuff to build levels based on mission settings - Level folder cleanup
10 Years Ago
- Increased player speed from 250 to 300
10 Years Ago
- DunGen runtime generator can now generate a new map while playing when you press space (Editor only) - Fixed more save issues
10 Years Ago
- More OSI cleanup
10 Years Ago
- Half-way through bastardizing offscreen indicator pack
10 Years Ago
FOR FUCK SAKE shaderforge
10 Years Ago
FOR FUCK SAKE town with test planet style world !A planet script
10 Years Ago
- Flamethrower audio is now 3D
10 Years Ago
FOR FUCK SAKE town placeholder
10 Years Ago
- Fixed sound warp bug - Audio system changes so effects can be 3D - Projectiles and impact sound effects are now 3D
10 Years Ago
- More audio - Individual BaseEntities can be set to not pull the camera
10 Years Ago
- UI audio work
10 Years Ago
- forgot to save scene
10 Years Ago
- Switched title/town music for new placeholder.
10 Years Ago
- Made flamethrower louder
10 Years Ago
- Booze burner flamethrower sound effect
10 Years Ago
- Plasma blast impact sound effect
10 Years Ago
- Patcher Glue impact sound
10 Years Ago
- More audio work
10 Years Ago
- Re-enabled volume and added new placeholder weapon sound effect. Gotta replace old placeholders for other stuff.
10 Years Ago
- Added cash to LootContainer's loot table with 100% drop chance
10 Years Ago
- Added a welcome screen showing basic controls and new/changed stuff since the last update. Displays the first time the town is loaded in a session. - Fixed a save bug - Fixed NRE when trying to open minimap when gameplay UI is hidden -
10 Years Ago
- Cam now also pans towards center of enemies again, whilst also zooming. Still WIP, it's too fast and snappy