branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

10 Years Ago
- Adding mission type name as temporary mission description/story text
10 Years Ago
- The highest area/level reached can now be tracked - Mission select screen now picks a random mission type for the current area/level (only visually atm) and lets you start the level
10 Years Ago
- Mission select UI work - Removed the skill point notification panel
10 Years Ago
FOR FUCK SAKE more prefab update
10 Years Ago
FOR FUCK SAKE fixing material issue
10 Years Ago
FOR FUCK SAKE rebuilt prefab with correct model
10 Years Ago
- Mission select loads 1-1 by default so Thai can still get to it
10 Years Ago
- Mission select screen work
10 Years Ago
- Removed recall ability and related assets - Started making the new mission select panel work
10 Years Ago
- More mission select WIP
10 Years Ago
- New mission select screen WIP
10 Years Ago
- Town changes
10 Years Ago
- Changed the way objectives are handled/displayed
10 Years Ago
FOR FUCK SAKE asset factory
10 Years Ago
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10 Years Ago
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10 Years Ago
FOR FUCK SAKE factory asset with remade collision/rework on fixing some prefab (some collision still broken due to prefab mess up)
10 Years Ago
- More UI stuff
10 Years Ago
- UI tweaks
10 Years Ago
- Target health bar works again (converting all damage to integers broke it)
10 Years Ago
- Made basic plasma projectile chunkier - Tweaked the starting weapons that are available on the floor in town (placeholder way to get them)
10 Years Ago
- Death is now permanent and dumps you back to the title (until there's a propper death screen) - Added a fullscreen red flash when player is hit
10 Years Ago
- Unfucked some UI
10 Years Ago
- Health/shield bars are now large and flash when losing a block
10 Years Ago
- Health/shield bars blocks now have empty states
10 Years Ago
- Added a temporary flash hit effect to the playership when you lose a block of health/shield
10 Years Ago
- The player is now invulnerable for 1.5 seconds after getting hit
10 Years Ago
- Added shield to player - Replaced health/energy bars with new block style health and shield bars
10 Years Ago
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10 Years Ago
FOR FUCK SAKE textures asset
10 Years Ago
- Ghetto converted damage types to int
10 Years Ago
- New healthbar test
10 Years Ago
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10 Years Ago
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10 Years Ago
- Title screen reworked/simpliefied. Now also only has 1 character slot. Pressing A either starts a new game or continues.
10 Years Ago
- The Roguening pt1
10 Years Ago
- Spawn timing changes for capture points and added turrets to spawn table
10 Years Ago
- Capture zone changes
10 Years Ago
- Capture mission spawn waves
10 Years Ago
- Mission work
10 Years Ago
- Typo fix
10 Years Ago
- Fixed LevelSpawnItem to correctly position items when they don't have a BaseEntity attached - Made capture mission spawner pick 3 capture locations from the available options - Removed some debug spam
10 Years Ago
- Capture mission spawners
10 Years Ago
- Setting up new capture missions in whitebox level
10 Years Ago
- Capture missions now check for completion
10 Years Ago
- More capture objective work
10 Years Ago
- Capture locations can now be captured - Made whitebox prefab for Capture location object
10 Years Ago
- Started new Capture mission type
10 Years Ago
- Started filling whitebox level with spawns
10 Years Ago
- Whitebox progress.