1,945 Commits over 578 Days - 0.14cph!
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- Toned the item glown back down a bit
- Loot now glows the color of the item colour, white, green, yellow.
- Loot now uses the new model
- Loot names are no longer visible in the world
- Loot containers now have the new LootTable script on them so they actually drop loot :)
- Speech bubble changes
- Added some temporary, enemy-specific taunts
FOR FUCK SAKE glue impact colour
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- Added noob-simple tutorial text panel to Area0
- Restructured Area0 and Area1_1 hierachy to support level swapping again
- ChangeLevel can now toggle specific objects
- Area0 boss now drops a specific loot item
- Reworked Area0 to be more open and noob friendly
- Mission items for Area0
- Removed DX11 option from list, until it breaks something @Ezmeow
- Loot now spawns with a slight delay between each item dropped and scales in
- Loot names are no longer parented to the item and items no longer rotate
- More LootDrop changes
- Added standard loottable to area 1 enemy prefabs
- Elite enemies now access loottable instead of the old method
- Lowered default loot table values
- Checked in area work from other day
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- New files I forgot to commit in the commit 5 seconds ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot.
- Reworked some level select items
- Level work
- Changed the way weapon items work
- Weapon loot stats are now randomised and based on item level
- LootDrop now has a chance to drop the reworked Weapon item
FOR FUCK SAKE glue projectile particle and player effect
- Patcher glue tweaks. Faster, bigger.
- More Patcher tweaks, much faster and more evasive
- Slightly increased size of turrets
- Patchers now move fast, turn faster and retreat further to evade player
- Fix for Patcher behaviour because animator wasn't found
- Area1 changes from yesterday?
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- Made a Pipe Spawner prefab
- Area0 work
- Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
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- Area 0 mission setup with placeholders
- Bug fixes
- Dialogue/mission event improvements
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
- Area0 work
- Rough Area0 boss
FOR FUCK SAKE graphic setting, adding shader to the build
FOR FUCK SAKE reactivating image effect
FOR FUCK SAKE attempt to fix everything at the same time!
FOR FUCK SAKE fixing stars.....and clouds
FOR FUCK SAKE attemps to fix background
FOR FUCK SAKE applied script on camera reverted version prefab
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FOR FUCK SAKE shader and image effect big optim
FOR FUCK SAKE try to fix player material crash problem
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
FOR FUCK SAKE player ship textures
FOR FUCK SAKE burner glow map and material
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