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1,945 Commits over 578 Days - 0.14cph!

9 Years Ago
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9 Years Ago
- Toned the item glown back down a bit
9 Years Ago
- Loot now glows the color of the item colour, white, green, yellow.
9 Years Ago
- Loot now uses the new model - Loot names are no longer visible in the world - Loot containers now have the new LootTable script on them so they actually drop loot :)
9 Years Ago
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9 Years Ago
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9 Years Ago
- Speech bubble changes - Added some temporary, enemy-specific taunts
9 Years Ago
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9 Years Ago
- Speech stuff
9 Years Ago
FOR FUCK SAKE glue impact colour
9 Years Ago
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9 Years Ago
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9 Years Ago
- Added noob-simple tutorial text panel to Area0 - Restructured Area0 and Area1_1 hierachy to support level swapping again - ChangeLevel can now toggle specific objects
9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
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9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
FOR FUCK SAKE glue projectile particle and player effect
9 Years Ago
- Patcher glue tweaks. Faster, bigger.
9 Years Ago
- More Patcher tweaks, much faster and more evasive
9 Years Ago
- Slightly increased size of turrets - Patchers now move fast, turn faster and retreat further to evade player
9 Years Ago
- Fix for Patcher behaviour because animator wasn't found
9 Years Ago
- Area1 changes from yesterday?
9 Years Ago
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9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
9 Years Ago
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9 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
9 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
9 Years Ago
- Area0 work - Rough Area0 boss
9 Years Ago
FOR FUCK SAKE graphic setting, adding shader to the build
9 Years Ago
FOR FUCK SAKE reactivating image effect
9 Years Ago
FOR FUCK SAKE attempt to fix everything at the same time!
9 Years Ago
FOR FUCK SAKE fixing stars.....and clouds
9 Years Ago
FOR FUCK SAKE attemps to fix background
9 Years Ago
FOR FUCK SAKE applied script on camera reverted version prefab
9 Years Ago
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9 Years Ago
FOR FUCK SAKE shader and image effect big optim
9 Years Ago
FOR FUCK SAKE try to fix player material crash problem
9 Years Ago
- Area0
9 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
9 Years Ago
FOR FUCK SAKE player ship textures
9 Years Ago
- Level 0 work
9 Years Ago
- Booze burners
9 Years Ago
FOR FUCK SAKE burner glow map and material
9 Years Ago
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