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1,945 Commits over 578 Days - 0.14cph!

10 Years Ago
- Whiteboxing
10 Years Ago
- More whitebox level work
10 Years Ago
- Made some simple whitebox prefabs for level tests - WIP new rough level layout idea
10 Years Ago
- Missions now check for fail state
10 Years Ago
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
10 Years Ago
- Reduced the frequency of tants
10 Years Ago
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
10 Years Ago
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
10 Years Ago
FOR FUCK SAKE factory asset
10 Years Ago
FOR FUCK SAKE force update on deleted and moved asset
10 Years Ago
FOR FUCK SAKE pipes set
10 Years Ago
FOR FUCK SAKE big pipes FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
10 Years Ago
u! forcing pipe updates
10 Years Ago
FOR FUCK SAKE more pipe! and prefab
10 Years Ago
FOR FUCK SAKE pipes
10 Years Ago
FOR FUCK SAKE pipe model/texture with copper/brass test colour FOR FUCK SAKE turret base size to make it look less bulky FOR FUCK SAKE model file structure clean up
10 Years Ago
FOR FUCK SAKE turret enemy with new model
10 Years Ago
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10 Years Ago
FOR FUCK SAKE pirate textures
10 Years Ago
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10 Years Ago
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10 Years Ago
FOR FUCK SAKE star particles
10 Years Ago
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
10 Years Ago
- Made enemies less chatty
10 Years Ago
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
10 Years Ago
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc - Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you - Doubled the health Bouncers receive per-level - Loot containers now have 100% chance to spawn an item
10 Years Ago
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10 Years Ago
FOR FUCK SAKE bouncer prefab !A workerbot particle
10 Years Ago
- Bouncer outerlayer/shield now breaks apart as it loses health
10 Years Ago
- Area1 tweaks
10 Years Ago
- Placement
10 Years Ago
FOR FUCK SAKE workerbot prefab
10 Years Ago
- More placement of workerbots
10 Years Ago
FOR FUCK SAKE workerbot rig to fix missing arms !A workerbot anim controler with idle placeholder
10 Years Ago
- Workerbots now use their cutting effect tool in random bursts - Placed some workerbots throughout areas of 1-1
10 Years Ago
FOR FUCK SAKE workerbot tweak
10 Years Ago
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10 Years Ago
- WIP objectives UI rework
10 Years Ago
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1. - Removed old unused Buzz Saw prefab
10 Years Ago
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10 Years Ago
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10 Years Ago
- Player speed changes
10 Years Ago
- Enemy chatter fix for non aware enemies
10 Years Ago
- WIP stuff
10 Years Ago
- Area1 work - Added some placeholder taunts to Bouncers - Changed loot spawn percenteges for qualities - Enemy chatter offset can be specified per enemy
10 Years Ago
- Made minimap/map stand out more
10 Years Ago
- Added trails to loot items that match the item colour - Tweaked loot hoover beheaviour
10 Years Ago
- Setup loot container to use the new model, added explosion effect and hit effect - Deleted old unused container prefab
10 Years Ago
FOR FUCK SAKE replaced SSAOpro by SE SSAO !A missing shaderforge folder
10 Years Ago
FOR FUCK SAKE shaderforge 1.16