1,945 Commits over 578 Days - 0.14cph!
- More whitebox level work
- Made some simple whitebox prefabs for level tests
- WIP new rough level layout idea
- Missions now check for fail state
- Objectives can now have countdown timers. (Needs UI hooking up and fail state)
- Reduced the frequency of tants
- Enemies now have a max distance they can move from their starting position before they snap back. (needs a teleport/pathfind home)
FOR FUCK SAKE factory model/texture/prefab (removed collision and minimap model for now to remake them in a more optimized way)
FOR FUCK SAKE factory asset
FOR FUCK SAKE force update on deleted and moved asset
FOR FUCK SAKE big pipes
FOR FUCK SAKE reverted to dx11 as first renderer with dx9 fallback to fix reflection weirdness
FOR FUCK SAKE camera prefab fixing clipping issue with background and tweak ssao
FOR FUCK SAKE more pipe! and prefab
FOR FUCK SAKE pipe model/texture with copper/brass test colour
FOR FUCK SAKE turret base size to make it look less bulky
FOR FUCK SAKE model file structure clean up
FOR FUCK SAKE turret enemy with new model
FOR FUCK SAKE pirate textures
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FOR FUCK SAKE star particles
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
- Made enemies less chatty
- Temporarily removed the Summon ability until there's an effect for it, as it's just confusing without one
- BreakApart component now has a health multiplier, so you can make all parts break off before 50% health etc
- Bouncer shield is now completely destroyed by 50% health, leaving the little dude inside to attack you
- Doubled the health Bouncers receive per-level
- Loot containers now have 100% chance to spawn an item
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FOR FUCK SAKE bouncer prefab
!A workerbot particle
- Bouncer outerlayer/shield now breaks apart as it loses health
FOR FUCK SAKE workerbot prefab
- More placement of workerbots
FOR FUCK SAKE workerbot rig to fix missing arms
!A workerbot anim controler with idle placeholder
- Workerbots now use their cutting effect tool in random bursts
- Placed some workerbots throughout areas of 1-1
FOR FUCK SAKE workerbot tweak
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- WIP objectives UI rework
- Buzz Saw now starts returning to the player after 0.7 seconds instead of 1.
- Removed old unused Buzz Saw prefab
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- Enemy chatter fix for non aware enemies
- Area1 work
- Added some placeholder taunts to Bouncers
- Changed loot spawn percenteges for qualities
- Enemy chatter offset can be specified per enemy
- Made minimap/map stand out more
- Added trails to loot items that match the item colour
- Tweaked loot hoover beheaviour
- Setup loot container to use the new model, added explosion effect and hit effect
- Deleted old unused container prefab
FOR FUCK SAKE replaced SSAOpro by SE SSAO
!A missing shaderforge folder
FOR FUCK SAKE shaderforge 1.16