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1,945 Commits over 578 Days - 0.14cph!

10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
- Removed some rocks from 1-1 to make flying through areas easier - More rough work on 1-2
10 Years Ago
- Changed enemy layers so they're not hit by outline effect
10 Years Ago
- 1-2 work - Added Megan's placeholder Booze Burner model to the prefab - Tweaked Booze Burner's stats
10 Years Ago
- 1-2 work
10 Years Ago
FOR FUCK SAKE Switched maya file to FBX/ Added shaderforge standard material
10 Years Ago
FOR FUCK SAKE shaderforge 1.12
10 Years Ago
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10 Years Ago
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10 Years Ago
- Monster arena work
10 Years Ago
- Gameplay++
10 Years Ago
- Increased size of turret projectiles - Bowel bag explosions now hurt the player
10 Years Ago
- Reduced base Patcher damage from 5 to 3
10 Years Ago
- Increased size of patcher's glue attack - Patchers fire rate changed to 0.4 from 0.2
10 Years Ago
- Monster arena gameplay work - Patcher enemy tweaks - Patcher glue now ignores walls
10 Years Ago
- Level work
10 Years Ago
- More gameplay tweaks - Camera changed again ;) - Player slightly faster and slightly more maneuverable - Scaled enemies up
10 Years Ago
- Restored normality
10 Years Ago
- This is gonna break things
10 Years Ago
- Increased playership acceleration again, from 550 to 800
10 Years Ago
- Online leaderboard work - Added arena leaderboard UI
10 Years Ago
- Reduced cooldown of Boost skill at all upgrade levels
10 Years Ago
- Playership acceleration increased to 550 from 450. - Playership max speed increases from 140 to 170 - Camera now lerps faster
10 Years Ago
- Reworked the boost ability. Faster speed, less duration. - Camera now lerps faster when the player is boosting
10 Years Ago
- Reduced backwards movement speed is now a togglable option on BaseMovement, and disabled by default (inlcuding the player again, now)
10 Years Ago
- Changed new playership model to be on the Player layer so effects are culled correctly
10 Years Ago
- Map now has controller input - Changed level names - Map closes when loading a new area
10 Years Ago
- Added LevelTracker component to move scene tracking from GameManager - Portal now uses new map/navigation screen - New navigation screen now functions (needs controller input next) and loads levels using new level swap calls
10 Years Ago
- 1-2 work
10 Years Ago
- More Satnav/Map work
10 Years Ago
- WIP Satnav screen
10 Years Ago
FOR FUCK SAKE playership PSD
10 Years Ago
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10 Years Ago
10 Years Ago
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10 Years Ago
- Area 1-2 now reorganised for hot loading/unloading
10 Years Ago
- Arena events/phases now display animated headers when starting a new phase or completing an arena. - Arena events now wait until all spawned items are dead (and not just spawned) before being classed as completed.
10 Years Ago
- Seperated materials for bowel bag explosion and grenade
10 Years Ago
- Explosion stuff
10 Years Ago
- WIP arena UI headers
10 Years Ago
- Added entrance to Monster Arena from the monster level - Re-organised both of those scenes so they support hot swap loading/unloading
10 Years Ago
- Added spawner map-markers
10 Years Ago
- Changed green goo gun behaviour - UI screen navigation fixed, all can return to gameplay by pressing B
10 Years Ago
- Fixed enemies shooting themselves ;) - Made the temporary visual effects clearer/brigther for Timeslow/Power Ring - BaseRadiusBlast can now do damage to anything in range - Reworked the blast impact effect - Made a grenade style weapon and blast effect - WeaponItem now has more control over BaseLauncher properties
10 Years Ago
- Reduced speed of Monster Arena enemies - Spawners can now be set to make stuff they spawn grant 0 experience
10 Years Ago
- Ripple/distortion effects work again
10 Years Ago
- Time Slow bubble added to object pooler so that it works again! - Monster arena spawn work - SpawnPhaseControllers can now start/stop spawning and chain phases together