1,945 Commits over 578 Days - 0.14cph!
- Increased size of loot crates
- Loot items now have larger name text and the text colour matches the item's quality
- Pressing R on the character select screen now wipes all save slots and reloads the scene (for dev)
FOR FUCK SAKE tweak baground shader to make it look more starry and less smoky
FOR FUCK SAKE added fake SSS to the main shader
!A temporary reflection probre update script
- Started reworking the way enemy difficulty/level is scaled
- Added a lerp speed mulitplier for when boosting to allow the camera to follow faster.
- Character/inventory screen model now shows equipped items correctly
- Added the new player ship base model to the character screen (equipped items don't reflect playership yet)
- Skill tree points are now capped at one per character level
- Points spent in skill trees are now saved to disk and reloaded. Unlocked abilities are restored.
- Weapons now save and restore their correct ammo prefab type and shoot the right thing when loaded again!
- Equipped items saving/loading of baseitems now works properly again and now re-equips the items properly and applies the correct loot item models to the player ship
- Fixed a bunch of warnings
- Removed missing components from some prefabs
- Deleted the old and unuse melee/ranged ship prefabs
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- WIP loading/saving changes
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
- Changed Boozeburner layer so they don't get the outline effect
- Boozeburner changes from yesterday
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FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
- More equippables stuff
- Weapons fire again
- Gave the test weapons in town different models
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship
- Player ship model equipping is now done by model name
- Added a resources folder to the ship parts hierachy
- Fixed the old abilities UI screen interfering with the camera
- Player model part swapping work
FOR FUCK SAKE tweak camera
- Area 1-2 changes and replaced camera with the new common camera prefab
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
- Deleted old camera prefab
- Made a new camera prefab
- Referenced new camera prefab in 1-1
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
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- Updated boozer burner prefab to use the new model
- Made temporary mission objective stay at correct spawn point
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- Reworked raised section in 1-2 and now has extra exit
- Setup a Destroy mission and it's objectives in 1-2
- Fixed a bug in LevelSpawnItem.cs
- Basic enemy spawner placement for 1-2
- Fixed visual on Booze Burner prefab
- Finished rough layout of 1-2
- Removed some debug spam
- Laser/missile turret improvements
- Meg's Placeholder model for the bouncer balls