1,945 Commits over 578 Days - 0.14cph!
- Zoomed out the large map view
- Active abilities are now saved between levels again
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FOR FUCK SAKE fix teleport ability fx delay causing it not to appear.....hopefully
FOR FUCK SAKE fix wrong door socket on door tiles
FOR FUCK SAKE switch loose canon colour to blue
FOR FUCK SAKE EnemyAbilityShield removed PP fx and added forcefield fx/tweak forcefield script and shader
- Timeslow shield ability tweak
- Deleted Particle Playground... again ?
- Fixed loads of runtime warning spam that's started recently
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
- Deleted Particle Playground
FOR FUCK SAKE room script to setup floor for minimap render
FOR FUCK SAKE room prefab
FOR FUCK SAKE rotorz tile for minimap
FOR FUCK SAKE teleport fx, removing loop
FOR FUCK SAKE factory room with startroom
FOR FUCK SAKE particle shader
FOR FUCK SAKE particle prefab
FOR FUCK SAKE particle texture
FOR FUCK SAKE replace particle effect prefabs
- Fixed laser link damage calculation
- Fixed spawned spikeys not being damageable in some conditions
- Player start position is now correctly set if a dummy is specified
- Fixed time slow shield issues, reduced cooldown
- Fixed some crates spawning with no loot
- Ability pickup UI is now blue to look different from weapons (placeholder, as usual)
- Now auto switches to basic blaster weapon when secondary weapon runs out of ammo
- Reduced ability charges to 5
- Weapon switch and boost are now correctly unlimited
- Abilities are removed from bar when used up
- Ability use counters and limits
- Fixed nothing working
FOR FUCK SAKE fix foreground shader render
- No longer start with a random ability
- Crates now have a 50/50 chance to spawn a weapon or an ability pickup
- Ability pickups are now correctly equipped
- Temp ability pickup UI, fixed errors from ability pickups.
- Abilities drop 100% from crates for testing
- Project upgraded to 5.3.5
Increased range that weapons can be picked up at
FOR FUCK SAKE wip room script, commenting unfinished part
- Commented out camer cullign debug line
FOR FUCK SAKE foreground shader
FOR FUCK SAKE factory prefab
FOR FUCK SAKE asteroid prefab with particles
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FOR FUCK SAKE removing old ssao solution and replacing its reference by amplify occlusion in the ShaderQualitySetting.cs
FOR FUCK SAKE factory models
FOR FUCK SAKE factory prefab
FOR FUCK SAKE cleanup unused slope prefab
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FOR FUCK SAKE factory prefab for minimap render
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FOR FUCK SAKE missing file
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FOR FUCK SAKE ssao
FOR FUCK SAKE fix factory prefab gap
FOR FUCK SAKE pipe texture