2,200 Commits over 578 Days - 0.16cph!
FOR FUCK SAKE town asset
!A material
- Bolt trade screen now works
- Renamed some classes/files
- More work for bolt trades
- Added a simple placeholder Mission Reward scren that just shows rewarded bolts/wads when returning to town after a mission. You will need to trade them in at the vendor instead now.
- Can now press M when running in the editor to instantly complete the current mission and open portal to town
- Renamed mission defs to Wads/Bolts
- Renamed Cash to Wads and Tokens to Bolts in code
- Added loot token currency to PlayerData
- Missions now award loot tokens and cash on completion
- Stopped the reward screen coming up straight away in town, will need to visit someone in town to trade in tokens (soon)
- Mission definitins now control how much cash and how many loot tokens they're worth
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FOR FUCK SAKE rebuild tileset
!A cave start tile
!A test cave flow/archetype
FOR FUCK SAKE rebuild tileset (fixing mesh intersection)
- Reduced damage of Screw You
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- Crappy placeholder sound effect for bolt
- Weapon definitions now specify the camera shake settings
- Increased camera shake for Screw You
- Added gamepad navigation for reward screen
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FOR FUCK SAKE tileset
FOR FUCK SAKE cave wall model
- Placeholder weapons switch ability icon
- Made weapon switching an ability button (always unlocked) with a short cooldown
- Weapons now get dropped and become physics object when switching weapons
- Added new key/pad binds for weapon switching
- Weapon models now get updated for both arms when switching weapon slots
- Implemented weapon swapping (need to do the ability button/bind next)
- Changed the way weapon slots work, equipping the weapon from one slot equips that weapon in both arms
- Weapon definitions are now specific per arm
FOR FUCK SAKE cleaning useless lightmap snapshot
FOR FUCK SAKE Rebuild factory prefab (fix near clip plane proj light error from new unity option)
FOR FUCK SAKE town lighting/shadow
FOR FUCK SAKE town portal light
FOR FUCK SAKE icecave model (mat/collision)
FOR FUCK SAKE rebuild asteroid tile set
- Mission definitions can now be marked to not get selected at all
- Disabled the alcohol pump mission until it's more fun and outdoor is more filled in (outdoor only mission)
- Weapon scriptable object definitions now control which splash damage prefab is used and it's radius and min/max damage
- Reward screen item panels now show weapon stats
- More reward screen work
- More reward screen work
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- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
- More reward screen work. Ability info + comparissons.
- Molotov cocktail set to ignore raycast layer
- Fixed gamepad bug with firedirection after moving
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2
- RadiusBlast now takes a damage range isntead of single value
- Reduced the rate of fire of cocktail launcher
- Removed the cocktail launcher test weapon from town
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FOR FUCK SAKE factory asset/ alcohol pump/textures/scene
- Changed model used by cocktail launcher
- Added a molotov cocktail launcher weapon (placeholder art/sounds)