repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
9 Years Ago
FOR FUCK SAKE wip alcohol pump FOR FUCK SAKE directional light set normal bias to 0 FOR FUCK SAKE rebuilt asteroid tile set !A wip Fan model
10 Years Ago
- Creeper enemy basic test
10 Years Ago
FOR FUCK SAKE wip alcohol pump !A factory texture
10 Years Ago
FOR FUCK SAKE player plasma projectile FOR FUCK SAKE camera fog offset to match exponential fog !A wip factory asset
10 Years Ago
- Fixed bug with player weapons not correctly reload ticking when fire isn't held
10 Years Ago
- Feedback reporter now prefixes reports with the current contol method
10 Years Ago
- Ability bar button text now displays the correct input button/press text, depending on current input type.
10 Years Ago
- Feedback tool buttons now work with mouse, added prompt toggles.
10 Years Ago
- Added UI input prompt toggles to all town button/interactions
10 Years Ago
- Added UI script that will toggle specified UI elements based on current input method (mk/gamepad) - Added it to Title screen button prompts
10 Years Ago
- Alcohol pump mission now set to show objective arrows after they've been discovered once
10 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
10 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
10 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
10 Years Ago
- New mission SO - Reduced level length of new mission flow
10 Years Ago
- Asteroid tileset scene
10 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
10 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
10 Years Ago
FOR FUCK SAKE cloud FOR FUCK SAKE subsurface shader to reduce shadow artifact (sss now increase ambient) FOR FUCK SAKE asteroid material FOR FUCK SAKE asteroid light normal bias FOR FUCK SAKE rebuild asteroid tile set
10 Years Ago
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10 Years Ago
FOR FUCK SAKE removing unused plasma projectile FOR FUCK SAKE player plasma projectile (should appear in a better position) !A wip UI mockup test psd/ma file
10 Years Ago
- Added a placeholder start screen before titlescreen, for selecting control type (defaults to gamepad in editor)
10 Years Ago
- Lowered spawn budget in beer tap room - Rebuilt factory prefabs
10 Years Ago
- Is/Was pressed bug fix
10 Years Ago
- Reworked ability input stuff to allow triggering from new multi controller input stuff - Added new keyboard bindings to button set
10 Years Ago
FOR FUCK SAKE ice asteroid model !A ice wip floor block FOR FUCK SAKE player ship laser not to trigger on collision FOR FUCK SAKE WIP asteroid tile set FOR FUCK SAKE camera fog setting FOR FUCK SAKE quality setting, change to no cascade shadow and increased shadow distance
10 Years Ago
- Control work
10 Years Ago
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10 Years Ago
- Game over screen now works with mouse/keyboard
10 Years Ago
FOR FUCK SAKE asteroid asset (collision fix) FOR FUCK SAKE asteroid material (asteroid colour are now fully dependent on the directional light) !A very WIP asteroid prefab test
10 Years Ago
FOR FUCK SAKE scene area1, switched fog from linear to exponential curve FOR FUCK SAKE cloud material FOR FUCK SAKE asteroid material
10 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
10 Years Ago
- Mission select screen now interactable with mouse, can start missions.
10 Years Ago
- TownInteractable works with keyboard
10 Years Ago
- Cursor no longer hidden by default, need to toggle.
10 Years Ago
- Title screen buttons now work with mouse
10 Years Ago
- Input
10 Years Ago
- More input unification
10 Years Ago
- Input
10 Years Ago
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10 Years Ago
10 Years Ago
- Defaulted back to gamepad controlls
10 Years Ago
Merged control branch to main
10 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3
10 Years Ago
- More mouse/keyboard input controller work and changing other classes to use the new more input-generic functions
10 Years Ago
- Added basic keyboard movement and firing to MKController
10 Years Ago
- More
10 Years Ago
- More
10 Years Ago
- More