repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

10 Years Ago
- WIP level culling
10 Years Ago
- Quick room toggle test (commented out)
10 Years Ago
- Enemies and loot crates are now parented to their spawning room
10 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
10 Years Ago
- Mouse cursor visiblity is now toggled with F4 UI
10 Years Ago
- Added level debug UI from shelf to main, press F4 to toggle room slider
10 Years Ago
- Sectr testing branch.
10 Years Ago
- Added SECTR Complete from asset store, ready to try integration with DunGen
10 Years Ago
- Room minimap geometry no longer casts or receives shadows
10 Years Ago
- Rebuilt prefabs to update hatch links to new laser turret
10 Years Ago
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10 Years Ago
- Remade lost commit
10 Years Ago
- Changed the way minimap rendering works - Room now builds it's own minimap object at runtime, combining all it's collision/map data - Rebuilt prefabs
10 Years Ago
- Rename
10 Years Ago
- At levelgen init, Level component now calculates the extents for the whole level, from all of it's rooms extents
10 Years Ago
- Disabled the outline effect on minimap which (I think) does nothing
10 Years Ago
- Reduced size of trigger collider in room J - rebuilt prefabs
10 Years Ago
- Added a simple scale anim to feedback banner in town and changed the colour to be different to other town interactables
10 Years Ago
- Feedback form now always gives input field focus - Feeedback form now multiline - Stopped some old keybinds triggerering shit when typing certain letters in feedback tool
10 Years Ago
- bit more
10 Years Ago
- WIP feedback hut
10 Years Ago
- More stuff needed for feedback tool
10 Years Ago
- Added steamworks library stuff
10 Years Ago
- If a mission is required to spawn multiple mission obejcts, one is always added to the final room.
10 Years Ago
- Added cocktail to Your Round mission.
10 Years Ago
- Fixed collision problem in room J (I think) - Rebuilt prefabs - Added booze asset pack
10 Years Ago
- Title scene change
10 Years Ago
FOR FUCK SAKE setting player collision to player layer for projectile
10 Years Ago
FOR FUCK SAKE rebuilt prefab room (tweaked reflection probe setting)
10 Years Ago
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple) FOR FUCK SAKE particle switched to ignore fog shader version
10 Years Ago
FOR FUCK SAKE factory light skin/glow material FOR FUCK SAKE recompile standard foreground shader (?) !A light material variation
10 Years Ago
- LevelSkin fix
10 Years Ago
- Added bool to set light colours or not to LevelSkin and a safety check
10 Years Ago
- LevelSkin can now set the colour of all lights
10 Years Ago
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10 Years Ago
- Fixed layer issue with spikeys stopping laser beams
10 Years Ago
- Fixed scale of laser beam turret
10 Years Ago
- Added a new room to Factory tileset - Rebuilt prefabs
10 Years Ago
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned. - Added prefabs for floor turrets - Rebuilt prefabs
10 Years Ago
- More prefab purge/tidy
10 Years Ago
- More old prefab purging
10 Years Ago
FOR FUCK SAKE revert to unity 5.2.2 FOR FUCK SAKE bunch or WIP background work FOR FUCK SAKE asteroid prefab fix
10 Years Ago
- Merged save rework back to main. Seems ok?
10 Years Ago
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
10 Years Ago
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup
10 Years Ago
- Fixed bug with missions that don't require level generation to not track mission correctly.
10 Years Ago
- Rebuilt prefabs
10 Years Ago
- More turret tidyup/purge/breaking
10 Years Ago
- Phase1 of turret cleanup/rework: - Made the three types of turrets in TT boss fight their own prefabs so they never get fucked - Fixed some stuff in TT boss fight - TT mission is fucked and can't debug it
10 Years Ago
- Level building code work. - Rebuilt all prefabs - Testing runtime turret spawning - Laser turret test