repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

10 Years Ago
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance. - Collect mission now hides arrows until items are nearby
10 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
10 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
10 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
10 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
10 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
10 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
10 Years Ago
- back to normal
10 Years Ago
- More spawning changes - more collect mission work
10 Years Ago
- missed a bit
10 Years Ago
debris test
10 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
10 Years Ago
- Doubled max level generation attempts to 40
10 Years Ago
- Slightly changed the mission generation screen to show mission title and mission text - Setup mission scriptable objects with Buck's text for booze tap and boss missions
10 Years Ago
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF FOR FUCK SAKE shader to renderproperly reflection FOR FUCK SAKE boss room static reflection probe FOR FUCK SAKE particle star material, switched to shader forge particle shader
10 Years Ago
FOR FUCK SAKE adding back pipe socket to dungen
10 Years Ago
- Logging the chosen seed again
10 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
10 Years Ago
- Removed access to some old screens/features
10 Years Ago
- Bit of cleanup
10 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
10 Years Ago
- Patcher glue now has a 15 degree random angle offset
10 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
10 Years Ago
- Added placeholder bomb projectile
10 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
10 Years Ago
10 Years Ago
10 Years Ago
- Slight refactor of projectiles
10 Years Ago
- Less Fantastic quality profile
10 Years Ago
- Quit button highlights to red
10 Years Ago
- Merged graphics options and escape/options menu UI to main
10 Years Ago
-Done
10 Years Ago
- more
10 Years Ago
- Options progress
10 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
10 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
10 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
10 Years Ago
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10 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
10 Years Ago
- Moved vignette/analogue tv from high to medium
10 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
10 Years Ago
- Excluded some cheat stuff from build
10 Years Ago
- Fix for the resolution reverting to 720p
10 Years Ago
- Added a shittier quality profile
10 Years Ago
- shop panel tweak
10 Years Ago
- Shop help panel change
10 Years Ago
- Enemies start using abilities from the first level not the second now
10 Years Ago
- Put boss back to 3rd mission again ;)
10 Years Ago
- Dulled down the flash hit effect on TT
10 Years Ago
- Stuff