repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- Can now specify a range that mission objects will start to be tracked by the on screen arrows. Once "discovered" an item will always be tracked, regardless of distance. - Collect mission now hides arrows until items are nearby
9 Years Ago
- Lowered the minimum amount of cash enemies/crates can drop to increase the variety
9 Years Ago
- Massively increased the range of coin suck-in - Added a very small random delay before suck-in activates so you can see coins before they're sucked in now the range is bigger
9 Years Ago
- Placeholder collect item made a bit more obvious with rotation and can now be collected
9 Years Ago
- LevelBuilder now calls initialise on each room's Room script, which then handles it's own initialisation of spawners etc
9 Years Ago
- Added Room script to all Factory rooms - Updated prefabs/scene
9 Years Ago
- Mission definitions can now set if their mission object locations use the screen-edge arrow navigation stuff or not - BuildMission now spawns any mission specific objects across the level if required - Mission system now works with collect missions - Added a whitebox collect mission prefab
9 Years Ago
- back to normal
9 Years Ago
- More spawning changes - more collect mission work
9 Years Ago
- missed a bit
9 Years Ago
debris test
9 Years Ago
- Setup menu items for creating Collect missions - Added collect mission scriptable object types - Moved some spawn location stuff to SpawnLocations static class and added functions to find spawn locations per-room and per-level - Started getting collection missions working
9 Years Ago
- Doubled max level generation attempts to 40
9 Years Ago
- Slightly changed the mission generation screen to show mission title and mission text - Setup mission scriptable objects with Buck's text for booze tap and boss missions
9 Years Ago
FOR FUCK SAKE wall occlusion script to trigger near blur on DOF FOR FUCK SAKE shader to renderproperly reflection FOR FUCK SAKE boss room static reflection probe FOR FUCK SAKE particle star material, switched to shader forge particle shader
9 Years Ago
FOR FUCK SAKE adding back pipe socket to dungen
9 Years Ago
- Logging the chosen seed again
9 Years Ago
- Updated to DunGen beta 2.7 - LevelBuilder now uses the new LengthMultiplier value of DunGen instead of modifying the length values myself
9 Years Ago
- Removed access to some old screens/features
9 Years Ago
- Bit of cleanup
9 Years Ago
- Reduced the cooldown timer of the first use of Booze Burner's flamethrower
9 Years Ago
- Patcher glue now has a 15 degree random angle offset
9 Years Ago
- Reworked radius blast stuff - Enemy_Bomb now does area damage on detonate - Projectiles can now have a random direction offset range - Removed old blast stuff
9 Years Ago
- Added placeholder bomb projectile
9 Years Ago
- Projectiles can now decelerate - Removed unused Patcher Glue prefab
9 Years Ago
9 Years Ago
9 Years Ago
- Slight refactor of projectiles
9 Years Ago
- Less Fantastic quality profile
9 Years Ago
- Quit button highlights to red
9 Years Ago
- Merged graphics options and escape/options menu UI to main
9 Years Ago
-Done
9 Years Ago
- more
9 Years Ago
- Options progress
9 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
9 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
9 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
9 Years Ago
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9 Years Ago
- Shader/image effects level is now saved and automatically applied to all cameras/scenes
9 Years Ago
- Moved vignette/analogue tv from high to medium
9 Years Ago
- Shader/image effect quality settings - Tons of meta files ?
9 Years Ago
- Excluded some cheat stuff from build
9 Years Ago
- Fix for the resolution reverting to 720p
9 Years Ago
- Added a shittier quality profile
9 Years Ago
- shop panel tweak
9 Years Ago
- Shop help panel change
9 Years Ago
- Enemies start using abilities from the first level not the second now
9 Years Ago
- Put boss back to 3rd mission again ;)
9 Years Ago
- Dulled down the flash hit effect on TT
9 Years Ago
- Stuff