repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

10 Years Ago
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10 Years Ago
- Camera script tweaks
10 Years Ago
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10 Years Ago
- WIP loading/saving changes
10 Years Ago
- Increased size of hit impact - Increased size of explosion - Reduced size of grenade projectiles - Grenade test weapon now fires in burst of 4
10 Years Ago
- Ripped a lot of old code out of the save game system - Character creation screen slots are now just new or load, removed class stage. - Character loading/saving is back, but missing all the new stuff
10 Years Ago
- Changed Boozeburner layer so they don't get the outline effect
10 Years Ago
- Boozeburner changes from yesterday
10 Years Ago
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10 Years Ago
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
10 Years Ago
- More equippables stuff - Weapons fire again
10 Years Ago
- Gave the test weapons in town different models
10 Years Ago
- Updated player ship prefab with new PlayerShipModels script - Items can now specify a model prefab to equip in the correct slot on the player ship - Collecting items with a model specified now equips the model correctly to the player ship
10 Years Ago
- Player ship model equipping is now done by model name
10 Years Ago
- Added a resources folder to the ship parts hierachy
10 Years Ago
- Fixed the old abilities UI screen interfering with the camera
10 Years Ago
- Player model part swapping work
10 Years Ago
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10 Years Ago
FOR FUCK SAKE fix scale
10 Years Ago
FOR FUCK SAKE tweak camera
10 Years Ago
- Area 1-2 changes and replaced camera with the new common camera prefab
10 Years Ago
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
10 Years Ago
- Deleted old camera prefab - Made a new camera prefab - Referenced new camera prefab in 1-1
10 Years Ago
- More 1-1 tweaks
10 Years Ago
- Made some of the corridors and areas wider in 1-1 to be more boob friendly
10 Years Ago
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10 Years Ago
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10 Years Ago
- Updated boozer burner prefab to use the new model
10 Years Ago
- Made temporary mission objective stay at correct spawn point
10 Years Ago
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10 Years Ago
- Reworked raised section in 1-2 and now has extra exit
10 Years Ago
- Setup a Destroy mission and it's objectives in 1-2 - Fixed a bug in LevelSpawnItem.cs
10 Years Ago
- Basic enemy spawner placement for 1-2 - Fixed visual on Booze Burner prefab
10 Years Ago
- Finished rough layout of 1-2
10 Years Ago
- Removed some debug spam
10 Years Ago
- Laser/missile turret improvements
10 Years Ago
- Meg's Placeholder model for the bouncer balls
10 Years Ago
- Created a separate prefab for Missile Turrets
10 Years Ago
- Reworked turret hierachy so the turret's forward is actually forward
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
- Removed some rocks from 1-1 to make flying through areas easier - More rough work on 1-2
10 Years Ago
- Changed enemy layers so they're not hit by outline effect
10 Years Ago
- 1-2 work - Added Megan's placeholder Booze Burner model to the prefab - Tweaked Booze Burner's stats
10 Years Ago
- 1-2 work
10 Years Ago
FOR FUCK SAKE Switched maya file to FBX/ Added shaderforge standard material
10 Years Ago
FOR FUCK SAKE shaderforge 1.12
10 Years Ago
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10 Years Ago
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10 Years Ago
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10 Years Ago
- Monster arena work