repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

9 Years Ago
- Area0 boss now drops a specific loot item - Reworked Area0 to be more open and noob friendly - Mission items for Area0
9 Years Ago
- Removed DX11 option from list, until it breaks something @Ezmeow
9 Years Ago
- Loot now spawns with a slight delay between each item dropped and scales in - Loot names are no longer parented to the item and items no longer rotate - More LootDrop changes
9 Years Ago
- Added standard loottable to area 1 enemy prefabs - Elite enemies now access loottable instead of the old method - Lowered default loot table values - Checked in area work from other day
9 Years Ago
▅ ▉▋▇▄▅▄▌▇ ▌▄█▊▆▌█▄▌▉ ▅▌▉▋▅▄
9 Years Ago
- New files I forgot to commit in the commit 5 seconds ago
9 Years Ago
- Reworked LootDrop into LootDrop and LootTable so enemies can have specific loot tables as well as area specific loot tables, as well as random loot. - Reworked some level select items - Level work
9 Years Ago
- Changed the way weapon items work - Weapon loot stats are now randomised and based on item level - LootDrop now has a chance to drop the reworked Weapon item
9 Years Ago
FOR FUCK SAKE glue projectile particle and player effect
9 Years Ago
- Patcher glue tweaks. Faster, bigger.
9 Years Ago
- More Patcher tweaks, much faster and more evasive
9 Years Ago
- Slightly increased size of turrets - Patchers now move fast, turn faster and retreat further to evade player
9 Years Ago
- Fix for Patcher behaviour because animator wasn't found
9 Years Ago
- Area1 changes from yesterday?
9 Years Ago
▇ ▆█▉▉▄▋▊ ▍▅▉▄▍ ▍▋▋ ▄▅▆▇▇▆▋█ ▇▌█▊█▄
9 Years Ago
- Made a Pipe Spawner prefab
9 Years Ago
- Area0 work - Area1 changes to open up the level a bit as it's a noob area, started a gated trap area
9 Years Ago
▉ ██ ▍▅▇ ▉▄▅▆█▆▅▋ ▍▅▇▉▉▊ ▋▅▊ ▌█▊▇ ▌▉▅▌ ▍▊▊▌▅▍ ▌▄▅▅▆█▋█▆▆ ▉▋▆▌ ▆▊▆██
10 Years Ago
- Area 0 mission setup with placeholders - Bug fixes - Dialogue/mission event improvements
10 Years Ago
- Made Area0 boss practically unlosable as it's about 3 minutes into the game
10 Years Ago
- Area0 work - Rough Area0 boss
10 Years Ago
FOR FUCK SAKE graphic setting, adding shader to the build
10 Years Ago
FOR FUCK SAKE reactivating image effect
10 Years Ago
FOR FUCK SAKE attempt to fix everything at the same time!
10 Years Ago
FOR FUCK SAKE fixing stars.....and clouds
10 Years Ago
FOR FUCK SAKE attemps to fix background
10 Years Ago
FOR FUCK SAKE applied script on camera reverted version prefab
10 Years Ago
▉▇▇▉▅▄ ▄▌▅▊▅▋▇▇▄▋ ▊▇▋▍▄...▋▉▇█▄
10 Years Ago
FOR FUCK SAKE shader and image effect big optim
10 Years Ago
FOR FUCK SAKE try to fix player material crash problem
10 Years Ago
- Area0
10 Years Ago
FOR FUCK SAKE glow on burner as the script make the glow selective on the different body part
10 Years Ago
FOR FUCK SAKE player ship textures
10 Years Ago
- Level 0 work
10 Years Ago
- Booze burners
10 Years Ago
FOR FUCK SAKE burner glow map and material
10 Years Ago
▋ ▋▄█▆▉▆ ▋▍██▇▄▄▍ ▆▊▋ ▊█▆▋ ▍▅▊▇ ▌▌▌▇▆▍█ ▍▄▍▉▆▇▍ ▌▅▄▅▊
10 Years Ago
FOR FUCK SAKE added missing shader to the loaded shader array FOR FUCK SAKE tweaked bouncer gloss to make it easier to read
10 Years Ago
- Bouncer enemy work - Area0 work - BaseMovement now can be forced to use it's entity's forward direction instead of desired forward direction - Added shaders to forced include (wip fixing something)
10 Years Ago
- Setup Bouncer enemy prefab with new model - Area0 work
10 Years Ago
FOR FUCK SAKE material with glow and mask FOR FUCK SAKE texture path to mirror the model folder !A transparent shader !A bouncer model/texture
10 Years Ago
- More mission work for Area0
10 Years Ago
- Added placeholder Bar tab mission and mission text to Area0
10 Years Ago
- Area0 work
10 Years Ago
- Area0 junk clean up
10 Years Ago
- Intro level work
10 Years Ago
- Started working on a rough introduction area
10 Years Ago
- Pause state work - Special enemies now get visual effect - Enemy work
10 Years Ago
FOR FUCK SAKE rework the edge filter, effect is now per material rather than layer based FOR FUCK SAKE tweaked the main shader to work with all the image effect filters !A highlight effect (per material)
10 Years Ago
- Increased explosion size - Placeholder explosion debris is back