repospaceshootercancel

2,200 Commits over 578 Days - 0.16cph!

8 Years Ago
FOR FUCK SAKE pipe gate collision
8 Years Ago
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
8 Years Ago
- Buzzsaw now damages turrets correctly - Scaled loot container prefab up 25% to be more visible
8 Years Ago
- Loot tweaks
8 Years Ago
- Fixed enemy teleport effect
8 Years Ago
FOR FUCK SAKE fix static property on rotor FOR FUCK SAKE change room E / rebuilt prefab
8 Years Ago
FOR FUCK SAKE minimap shader
8 Years Ago
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
8 Years Ago
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8 Years Ago
FOR FUCK SAKE factory prefab fix uv
8 Years Ago
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8 Years Ago
FOR FUCK SAKE modified all the pipe entrance to be bigger !A new pipe piece FOR FUCK SAKE rotorz prefab and room
8 Years Ago
- Fixed a gate lockin problem relating to branched paths
8 Years Ago
- Added some more room debug logging with pretty colours
8 Years Ago
- Added editor-mode gate open/close debug commands to G and H keys
8 Years Ago
- Reduced gate anim controller stats to 2, fixed gate issues
8 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
8 Years Ago
- Some door/gate cleanup and debug
8 Years Ago
- Halved the lifetime of cash/xp pickups
8 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
8 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
8 Years Ago
- Added new project version file
8 Years Ago
- Deleted project version file
8 Years Ago
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
8 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
8 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
8 Years Ago
FOR FUCK SAKE base directional light
8 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
8 Years Ago
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8 Years Ago
- Fixed error with room update tool
8 Years Ago
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8 Years Ago
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8 Years Ago
- Zoomed out the large map view
8 Years Ago
- Active abilities are now saved between levels again
8 Years Ago
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8 Years Ago
FOR FUCK SAKE fix teleport ability fx delay causing it not to appear.....hopefully
8 Years Ago
FOR FUCK SAKE fix wrong door socket on door tiles FOR FUCK SAKE switch loose canon colour to blue
8 Years Ago
FOR FUCK SAKE EnemyAbilityShield removed PP fx and added forcefield fx/tweak forcefield script and shader
8 Years Ago
- Timeslow shield ability tweak - Deleted Particle Playground... again ?
8 Years Ago
- Fixed loads of runtime warning spam that's started recently
8 Years Ago
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
8 Years Ago
- Deleted Particle Playground
8 Years Ago
more
8 Years Ago
- WIP (fucked) room building tool updates
8 Years Ago
FOR FUCK SAKE room script to setup floor for minimap render FOR FUCK SAKE room prefab
8 Years Ago
FOR FUCK SAKE rotorz tile for minimap FOR FUCK SAKE teleport fx, removing loop
8 Years Ago
FOR FUCK SAKE factory room with startroom
8 Years Ago
FOR FUCK SAKE particle shader FOR FUCK SAKE particle prefab
8 Years Ago
FOR FUCK SAKE particle texture FOR FUCK SAKE replace particle effect prefabs
8 Years Ago
- Fixed laser link damage calculation - Fixed spawned spikeys not being damageable in some conditions