2,200 Commits over 578 Days - 0.16cph!
FOR FUCK SAKE pipe gate collision
- Wall collision objects can now be flagged to be destroyed when the player hits them and they won't bounce off
- Buzzsaw now damages turrets correctly
- Scaled loot container prefab up 25% to be more visible
- Fixed enemy teleport effect
FOR FUCK SAKE fix static property on rotor
FOR FUCK SAKE change room E / rebuilt prefab
FOR FUCK SAKE minimap shader
FOR FUCK SAKE pipe gate, fixing glow colour/ aqdding force field
▅ ▉▄▅ ▋▊▋▇ ▌▉▆▅▅▄▆██ ▍▄▆▄▌▋ ▊▌▅▆▄ ▋▇▋█▅▉▍▄
FOR FUCK SAKE factory prefab fix uv
FOR FUCK SAKE modified all the pipe entrance to be bigger
!A new pipe piece
FOR FUCK SAKE rotorz prefab and room
- Fixed a gate lockin problem relating to branched paths
- Added some more room debug logging with pretty colours
- Added editor-mode gate open/close debug commands to G and H keys
- Reduced gate anim controller stats to 2, fixed gate issues
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
- Some door/gate cleanup and debug
- Halved the lifetime of cash/xp pickups
- WIP map / teleport stuff
- Pressing C when playing from editor now toggles invulnerability for player
- Debug info
- Fixed rotors not spinning
- Updated rooms/prefabs
- Added new project version file
- Deleted project version file
FOR FUCK SAKE rotorz factorty tile and room, assigning proper door (still need to add the forcefield), setting up spawner, fixing some random stuff
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
- Changed the way gates/doorways are handled to work with the new DunGen changes.
- All gates connected to a room should now correctly unlock when the room is cleared
- Added a clickable error log message when a room has doorways with gate prefabs not defined
FOR FUCK SAKE base directional light
- Added DirectionalLight_Asteroid prefab to Factory1 scene
▇ ▍█▇▆▌▊▅ ▆▇▋▍ ▊▌▋▉ ▌▆▉▅ ▍▇▊▆▄▆
▅▆▆ ▅▊▍▉ ▋▉▅▊ ▊▅▍▆ ██▄▅▍▍
- Fixed error with room update tool
▇ ▄▍▊▍ ▋▅▆▅ ▄▅█▉▌▇
▉▍▄ ▌▋▇▅ ▋▄▋▅ ▇▍▉▌█▉▌ ▍▆▆█
▇▇▆ ▅▌▌▉ █▆▆▅ ▄█▌▇▋▇ ▋▆▆▍▌▌ █▆▊▇▊▉▊
- Zoomed out the large map view
- Active abilities are now saved between levels again
▌ ▊▄▌ ▇▇█▋ ▉▍▌▄
▅▆█ ▇▄▊▍ ▇▄▊▍ ▄▍▋▇▊█ █▆▌▅ ▍▇▅
▄▊▋ ▊▅▋█ ▇▅▅▍ ▋▆▅▌▋ ▍▅▇▅▊ ▍▌▉▄▌▇ ▄▊▍▍▅▌
FOR FUCK SAKE fix teleport ability fx delay causing it not to appear.....hopefully
FOR FUCK SAKE fix wrong door socket on door tiles
FOR FUCK SAKE switch loose canon colour to blue
FOR FUCK SAKE EnemyAbilityShield removed PP fx and added forcefield fx/tweak forcefield script and shader
- Timeslow shield ability tweak
- Deleted Particle Playground... again ?
- Fixed loads of runtime warning spam that's started recently
- Lots of changes to room prefab building tool. Fixed stuff and should be good now.
- Deleted Particle Playground
- WIP (fucked) room building tool updates
FOR FUCK SAKE room script to setup floor for minimap render
FOR FUCK SAKE room prefab
FOR FUCK SAKE rotorz tile for minimap
FOR FUCK SAKE teleport fx, removing loop
FOR FUCK SAKE factory room with startroom
FOR FUCK SAKE particle shader
FOR FUCK SAKE particle prefab
FOR FUCK SAKE particle texture
FOR FUCK SAKE replace particle effect prefabs
- Fixed laser link damage calculation
- Fixed spawned spikeys not being damageable in some conditions