2,200 Commits over 578 Days - 0.16cph!
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FOR FUCK SAKE shaderforge 1.12
FOR FUCK SAKE Switched maya file to FBX/ Added shaderforge standard material
- 1-2 work
- Added Megan's placeholder Booze Burner model to the prefab
- Tweaked Booze Burner's stats
- Changed enemy layers so they're not hit by outline effect
- Removed some rocks from 1-1 to make flying through areas easier
- More rough work on 1-2
- Level work
- Missiles
- Radius blasts can now be used by enemy weapons
- Reworked turret hierachy so the turret's forward is actually forward
- Created a separate prefab for Missile Turrets
- Meg's Placeholder model for the bouncer balls
- Laser/missile turret improvements
- Removed some debug spam
- Finished rough layout of 1-2
- Basic enemy spawner placement for 1-2
- Fixed visual on Booze Burner prefab
- Setup a Destroy mission and it's objectives in 1-2
- Fixed a bug in LevelSpawnItem.cs
- Reworked raised section in 1-2 and now has extra exit
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- Made temporary mission objective stay at correct spawn point
- Updated boozer burner prefab to use the new model
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- Made some of the corridors and areas wider in 1-1 to be more boob friendly
- Deleted old camera prefab
- Made a new camera prefab
- Referenced new camera prefab in 1-1
FOR FUCK SAKE camera prefab : fix crazy flickering glow/fog/background clipping
- Area 1-2 changes and replaced camera with the new common camera prefab
FOR FUCK SAKE tweak camera
- Player model part swapping work
- Fixed the old abilities UI screen interfering with the camera
- Added a resources folder to the ship parts hierachy
- Player ship model equipping is now done by model name
- Updated player ship prefab with new PlayerShipModels script
- Items can now specify a model prefab to equip in the correct slot on the player ship
- Collecting items with a model specified now equips the model correctly to the player ship
- Gave the test weapons in town different models
- More equippables stuff
- Weapons fire again
FOR FUCK SAKE turning off env prob rendering ast everyframe/test new background system
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- Boozeburner changes from yesterday
- Changed Boozeburner layer so they don't get the outline effect
- Ripped a lot of old code out of the save game system
- Character creation screen slots are now just new or load, removed class stage.
- Character loading/saving is back, but missing all the new stuff
- Increased size of hit impact
- Increased size of explosion
- Reduced size of grenade projectiles
- Grenade test weapon now fires in burst of 4
- WIP loading/saving changes
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