branchwiseguys/main/Cullcancel
114 Commits over 91 Days - 0.05cph!
Finished basic chat.
Weapon tweaks.
Fixed weapon switch on client.
View model updates are pretty much done for now.
Added a way way bigger template for road map.
Added basic ammo. Fixed death problems. Fixed held item problems.
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
Added road crossing textures.
Hitbox, health, need to clean up properly when you die.
hooked up some effects on bullet fx.
Added pooling system and basic audio system.
Added a few different items and loading in models in a nicer way.
Spawning items on selection.
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
Added looting. Some bugs but mostly done.
Started hooking looting back up.
Added decent smooth transform sync to network entites
Dealing with scene objects. There's probably bugs here though.
Basic player belt UI added.
Networked inventory updates now seem consistant.
Containers and items sync correctly but destroys are not getting synced.
Spawn now working but updates not working properly.
Connecting up UI + inventory networking.
Fixed some entity creation and player creation bugs.
Started linking UI to inventory.
Added Item + Inventory serialization.
Disconnection handling and clean up.
NetworkEntity Dirty changes
Handling player death, respawning and ragdolling a lot better.
Player is now network player
RPC fixes, networking fixes, fixes.