branchwiseguys/main/Cullcancel

114 Commits over 91 Days - 0.05cph!

9 Years Ago
Finished basic chat. Weapon tweaks.
9 Years Ago
VM sway tweak.
9 Years Ago
Fixed server shit.
9 Years Ago
More tweaks.
9 Years Ago
Weapon tweaks.
9 Years Ago
Fixed weapon switch on client.
9 Years Ago
Updated pistol
9 Years Ago
Updated mac10
9 Years Ago
pre other weapon update.
9 Years Ago
View model updates are pretty much done for now.
9 Years Ago
VM updates
9 Years Ago
Rehooking chat up.
9 Years Ago
Added Player Label.
9 Years Ago
Added a way way bigger template for road map.
9 Years Ago
Added basic ammo. Fixed death problems. Fixed held item problems.
9 Years Ago
Fixed UI bugs (sort of), sorted out networked destroy, refactored helditem stuff.
9 Years Ago
Added shit roofs.
9 Years Ago
Added new window prefab.
9 Years Ago
Added road crossing textures.
9 Years Ago
Hitbox, health, need to clean up properly when you die.
9 Years Ago
Lots of procgen stuff.
9 Years Ago
hooked up some effects on bullet fx.
9 Years Ago
.
9 Years Ago
Added pooling system and basic audio system.
9 Years Ago
Items view model stuff.
9 Years Ago
Added a few different items and loading in models in a nicer way.
9 Years Ago
Spawning items on selection.
9 Years Ago
Looting
9 Years Ago
Added footsteps. Added drop detection in UI. Started to add in hitbox system.
10 Years Ago
Added looting. Some bugs but mostly done.
10 Years Ago
Started hooking looting back up.
10 Years Ago
Added decent smooth transform sync to network entites
10 Years Ago
Dealing with scene objects. There's probably bugs here though.
10 Years Ago
Basic player belt UI added.
10 Years Ago
Networked inventory updates now seem consistant.
10 Years Ago
Containers and items sync correctly but destroys are not getting synced.
10 Years Ago
Spawn now working but updates not working properly.
10 Years Ago
Connecting up UI + inventory networking. Fixed some entity creation and player creation bugs.
10 Years Ago
Started linking UI to inventory. Added Item + Inventory serialization.
10 Years Ago
Player UI
10 Years Ago
Disconnection handling and clean up.
10 Years Ago
NetworkEntity Dirty changes
10 Years Ago
Handling player death, respawning and ragdolling a lot better.
10 Years Ago
Player is now network player
10 Years Ago
..
10 Years Ago
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10 Years Ago
Player stuff
10 Years Ago
Global group fix.
10 Years Ago
player ticking. bugs.
10 Years Ago
RPC fixes, networking fixes, fixes.