branchwiseguys/main/Workingcancel

446 Commits over 153 Days - 0.12cph!

6 Years Ago
NPC behaviour, stuck detection and vision edits
6 Years Ago
More wandering around while loitering
6 Years Ago
Minor speed edit
6 Years Ago
Messing with NPC speeds some more
6 Years Ago
Modified NPC base speeds - they needn't be in as much of a hurry as player characters. Walk a little more slowly by default, and run with a slightly different speed multiplier
6 Years Ago
Pedestrians walk a bit more slowly.
6 Years Ago
Fixed walk/run/crouch movement animation speed issues. Character animation speed should match actual move speed correctly now, even when they're faster/slower than "normal" speed.
6 Years Ago
Merge in POI work
6 Years Ago
Stopped all placement inside the basement floor
6 Years Ago
Fixed server load NRE issues.
6 Years Ago
cherrypicking the exploit fixes, wrong branch.
6 Years Ago
Merge
6 Years Ago
Merge from Main to Working
6 Years Ago
merge
6 Years Ago
Minor edits
6 Years Ago
Minor bits
6 Years Ago
Quick hack for better loitering times
6 Years Ago
NPCs no longer spend money to buy drugs, so they don't run out of money either. +bugfix
6 Years Ago
Merge Points Of Interest branch into Working
6 Years Ago
Added IPlayerComponent as a base for PlayerComponent.
6 Years Ago
Merge from Main
6 Years Ago
Merge from Main
6 Years Ago
Minor fix for testmap_small alley.
6 Years Ago
Basic framework for NPC Points Of Interest
6 Years Ago
Cops no longer get guns out when doing non-violent arrests
6 Years Ago
Cops have to be facing you to arrest you
6 Years Ago
Fix pathing bug. Apparently we still need the area mask as paths points will otherwise be selectively ignored!
6 Years Ago
Random walk fallback using the new pathing system fixes bots always walking into the corner when in prison.
6 Years Ago
Merge
6 Years Ago
Corp ui
6 Years Ago
Minor edit + comment.
6 Years Ago
Fixed prison navmesh gen. Had the same issue as other buildings, where the nav gen sneaks through the gap between floors.
6 Years Ago
Skip welcome screen entirely when using Fast Countdowns.
6 Years Ago
Suppress the AssetUsageDetector warning for old prefab code. Should check the github for updates at some point. https://github.com/yasirkula/UnityAssetUsageDetector
6 Years Ago
Added AssetUsageDetector. Open it via Tools > Asset Usage Detector.
6 Years Ago
Set up more corp ui
6 Years Ago
More corp ui...
6 Years Ago
Changing up the corp menu
6 Years Ago
Added pagination to corp list
6 Years Ago
Fixed an NRE that occurred only on separate client/server, when a player died while in a vehicle while the vehicle was at the same moment colliding with another character.
6 Years Ago
Fixed issues with getting arrested while in a vehicle, and also fixed a bug with how characters were killed/destroyed when their vehicle was destroyed. Can now get arrested while in a vehicle if it's travelling at 1m/s (3.6km/h) or less.
6 Years Ago
Comment only
6 Years Ago
Merge from Main
6 Years Ago
Make IsInPrison a method instead of a property, so it's more obvious that it's doing something relatively significant (a bounds check)
6 Years Ago
Fines now take from your bank account first, inventory second
6 Years Ago
Crimes UI work again
6 Years Ago
Minor GUI edits
6 Years Ago
Still clear Wanted state in scenes with no prison
6 Years Ago
Crimes UI is more efficient now - letting it update more frequently.
6 Years Ago
Fixing some more tricky issues with connecting and reconnecting, main around reconnecting while dead.