branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

10 Years Ago
Fixed city zone creation error
10 Years Ago
Added manage to switch in the test scene to a car to drive around the road you've created.
10 Years Ago
Going home
10 Years Ago
UVs are a little better but they're still not great.
10 Years Ago
No longer need gizmos for most of the drawing tools. Intersection mesh now has a material and mesh collider.
10 Years Ago
Added amplift color
10 Years Ago
Added car package made from the Unity sample assets. Using it to test the mesh colliders but will add it to the demo scene.
10 Years Ago
Fixed the dodgy normals
10 Years Ago
Intersection road segments now have curb meshes. Normals are a bit fucked at times though. Sort out UV stretching.
10 Years Ago
Now generates curbs on intersections but it's a bit messy. :(
10 Years Ago
End caps now generate meshes.
10 Years Ago
Mesh now has tangentand therefore can have normals. Tweaked textures a bit. Fixed the straight segment bug
10 Years Ago
going home
10 Years Ago
Now generating meshes again. Need to add the endcap part and fix any joins and make roads blend a bit better again.
10 Years Ago
Added use of road properties so roads can now have different widths. Now need to add meshes and blend them together.
10 Years Ago
Tidied a lot of shit up making road and zone factorties. Need to keep track of how often generate is called for each road section Need to generate meshes again making sure that positions are updated properly
10 Years Ago
Added city zone base class. You'll inherit this to make different types of zones (parks, residential etc.)
10 Years Ago
Changed the way splines are calculated again hopefully making it easier to access from elsewhere so that they don't have to be recalculated more times than are necessary.
10 Years Ago
Tidied Arc and Biarc up but theres still an occasional bug. Added the concept of a road which is a lot of sections. They're now processed in a correct order to ensure they match properly and UVs can be created properly. Made massive improvements to the entire system.
10 Years Ago
Made changes to HEM. It's now a lot nicer! Final step is to work out uvs PROPERLY and to work out what happens when direction of the road edge needs to change ?! Then do some more debugging and re add nice mesh generation with properties!
10 Years Ago
Basically done a massive rewrite of the Half Edge Mesh system. Not yet finished just a few things left. It will then be a lot easier to extend it for the road system instead of bodging it.
10 Years Ago
More changes to HEM. Made mouse input difference / maybe worse!
10 Years Ago
Created selectable interfaces. Add a little keyboard wrapper that sends events instead. Made updates can now move and delete edges and vertices.
10 Years Ago
Added Camera Controller and Created basic snapping to HEM methods
10 Years Ago
Grid Containers now survive assembly reloads
10 Years Ago
Tidied HEM debugging
10 Years Ago
Added Camera and Mouse scripts and prefabs. Still tidying HEM.
10 Years Ago
Done some more tidying to the HEM system.
10 Years Ago
10 Years Ago
10 Years Ago
Created IContainable vertex halfedge and face!
10 Years Ago
Nowt again
10 Years Ago
Nowt
10 Years Ago
Started Adding HEM implementation
10 Years Ago
Added and updated Grid Container
10 Years Ago
Added geometry classes. Changed polygon to no recalculate every time a new point is added!
10 Years Ago
Deleting the shit
10 Years Ago
Fucked off a load of old shit and added some new folder ready to start adding the procedural generation code
10 Years Ago
Switch to CLIENT
10 Years Ago
Done some bodging to connect to me.
10 Years Ago
Fixed bootstrap script not loading the menu
10 Years Ago
Adding server browser menu
10 Years Ago
Added DFGUI
10 Years Ago
Only the local player moves the camera!
10 Years Ago
Was still compiling with #NO_STEAM
10 Years Ago
Created steam_client prefab and removed some commented out steam bits.
10 Years Ago
Added prerequisites folder
10 Years Ago
Removed NO_STEAM so that I can use the Steam stuff now
10 Years Ago
Added image effects
10 Years Ago
Player and camera are much smoother.