2,811 Commits over 1,918 Days - 0.06cph!
Increase min UI message time
Fixed protocol error. Was rejecting all clients.
Slightly more descriptive failure messages.
Fix network version changes in #8430 - now assigning client protocol so the client isn't always rejected.
Fixed cop AI getting confused about arrest vs. shoot when close to NPC criminals
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
Kill spawned NPCs on mission end
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
Cops shoot at NPCs and zombies instead of trying to arrest them
Partially fixed the prison spam bug
Fixed a couple of potential NREs
Clean up checkpoint icons on failed checkpoint missions
Missions no longer give out free weapons
Adjust time trials, maybe fix checkpoint errors
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
Fixed two mission bugs that broke missions after your character died
Payphone on my test map + removing a log
A fix for the interaction bug.
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
Added a load of tweaks based on suggestions.
Fix for auth routine fuckups!?
Some minor general cleanup
Merge my interaction refactor + deposit limit increase