branchwiseguys/maincancel

2,811 Commits over 1,918 Days - 0.06cph!

10 Years Ago
Got rid of Arc parameterless constructor
10 Years Ago
Closest point on arc is now a lot better. It's calculated rather than approximated.
10 Years Ago
Fixing some bugs with detection
10 Years Ago
Normal road vertex done.
10 Years Ago
Fixed the issue with reversing clamps. Implemented tangent snapping.
10 Years Ago
All cases now accounted for section creation.
10 Years Ago
Making changes to when / how tangents are calculated to make it a little cleaner. Also making sure that not too many arcs are created by not always making everything a biarc.
10 Years Ago
Generating splines at intersections.
10 Years Ago
Added support for Arcs that could be lines.
10 Years Ago
It now also works when Arcs need reversing as well. At some point I really need to re write the arc class
10 Years Ago
Clamping arcs at intersections now! Need to work out the case when an arc is equal to a line.
10 Years Ago
Generates end caps properly again.
10 Years Ago
Going home. In the middle of updating to add calls to road vertex so that they also update. Tangents could do with being changed a bit especially around intersections.
10 Years Ago
Re arranged some the arc code and selectable stuff. Can now split arcs. Can now split road section
10 Years Ago
ALL tangent cases are now computed. Could do with dotting them so that I can clamp them.
10 Years Ago
Fixed bug with arc preview fucking up when it needs to be reversed.
10 Years Ago
Arcs are now reverable as well.
10 Years Ago
Add ability to snap to a road section. Road preview mostly done. Tangents calculated properly still a few errors.
10 Years Ago
Done a lot of refactoring of the road stuff. Can now generate a road between two vectors and it will automatically find intersections etc.
10 Years Ago
Road Sections are now reconfigured properly if the road sections on either side are pointing to a different direction!
10 Years Ago
Adding in stuff to preview and hopefully validate new road sections without altering the current HEM.
10 Years Ago
Home time.
10 Years Ago
New spline with arc per section.
10 Years Ago
forgot to tick.
10 Years Ago
Added a bit more proc gen an then started tearing the roadsection shit apart again.
10 Years Ago
Shit. Done stuff then deleted it.
10 Years Ago
added more validation. still plenty of errors though. :(
10 Years Ago
Going home. Refactoring proc gen code for the new system. Validation Branching again.
10 Years Ago
Made straight line detection in biarc less sensitive Made progress on procedural. Need to do branching checks. Need to do proper road validation! Created camera prefab
10 Years Ago
Going home. Still doing containable and snappable shit to re add procgen.
10 Years Ago
Implemented Arc AABB creation and roadsections are now IContainable. Need to make Arc intersections tests. Need to handle updates. Need to make them all ISnappable.
10 Years Ago
RoadVertex is now self updating. Going Home
10 Years Ago
Started adding in procgen again. Decoupled a roadsection and a roadsectionmesh
10 Years Ago
Re adding the procural stuff
10 Years Ago
check yo self before yo wreck yo self
10 Years Ago
Need to rename roadsectiontest it is now roadsection and that has been removed. Also removed the old road and testing classes. Added mesh building at end cap and intersection. Need to tidy that up a bit. UVs are stretched a bit which is shite. Got a new simple method though. Get rif of gap artefacts.
10 Years Ago
Worked out calculations for splines. Manage the components for caps and intersections. Generate meshes. Need to decide how to blend two different road types.
10 Years Ago
UVs are still a little messed up but they'll do for now. Still way better than it was anyway. Still missing some calculations I need to work out based on road direction and segment direction being different.
10 Years Ago
Generating meshes. Got a new plan for intersections and end caps. UV's are still a slight pain in the fucking arse.
10 Years Ago
Done the rest of the road cases. Need to test splines are created in the right order and generate meshes from them. AGAIN...
10 Years Ago
- Road position is now calculated properly. - Meshes now have their own game objects instead of getting combined. Will need an optimise button though.
10 Years Ago
Done some messin. It's all broked but I have a plan!
10 Years Ago
Been fucking around all day to sort out UV matching up but finally figured out a good method. Do it in the face creation!
10 Years Ago
Generating meshes again with the new method. Update Callbacks? Intersection generation. Blending.
10 Years Ago
Updating the code to generate meshes differently. Added some stolen temporary textures from mafia 2 mod. Meshes will now be generated per half edge. So this will be way fucking better mush.
10 Years Ago
Started to add the validation rules. Need to tidy up when a new edge fails the rules.
10 Years Ago
Improved the camera in builder mode.
10 Years Ago
Fixed the fuck up when a vertex got deleted.
10 Years Ago
Going Home Added Poly2Tri source instead of DLL Fixing the vertex deletion bugs.
10 Years Ago
Fixed generation bugs and callback order bug