8,451 Commits over 2,131 Days - 0.17cph!
Merged in Bill's TOD work. Car lights now change automatically with sunrise/sunset. No manual control, so sync of lights state over the network isn't necessary.
Vehicle headlights can turn on/off via a method.
Added car headlights. Always on right now.
Merging my physics/collision changes into Main
Ragdolls now handle explosion and other hit forces as well.
Ragdolls inherit velocity of vehicle hits from the server. Adjusted vehicle->character hit forces. Also renamed PlayerHealth to CharacterHealth since NPCs use it as well.
NPCs now using the new fake trigger collision system that players use. No more real physics collisions from NPCs. Also added a little more support for NPCs in vehicles at some point.
Vehicle hit force mod, and also fixed player getting hurt FX when jumping around on stationary vehicles.
Merging in the latest from Main.
Fixed init order for characters that are already in vehicles when a new client joins. Fixes character sitting at the wrong angle.
Added in game, updated TOD
Events now get fired properly. Now have different event scheduling options.
Finds and invokes actions that should've happed between times.
added paul harts new tree bark texture to trees and unwrapped tree trunks to fit it
Adding time manager and a system that manages jobs scheduled for a certain time.
Looking at doing day / night cycle
Probably fixed floating icons. Info panel a bit better, right click looting better.
Fixed NPC interaction bug
Minor ragdoll method edits.
Merging in a particular commit with an AI fix.
Fixed a bug where AI would stop walking their current path after their target died
Got NPC vehicle collisions working again
NPC push velocity updated to match player
Working on a new vehicle/player collision system that improves collisions and removes janky "pushing" vehicles around.
Removed need for capsule collider on the server by using a different character controller setting.
Two seconds of invulnerability to collisions after exiting a vehicle.
Pretty sure player_motor doesn't need to token rigidbody anymore
Redesigned loot panel a bit. Now shows item description.
Moved car exit points further from the car. Might help getting hurt when exiting on laggy servers a bit.
Stop vehicles damaging characters at all at very low speeds. Makes them slightly (only slightly) less janky
Stopped injuring yourself with your own car making you a criminal
Snappier interaction display
Pulling all my fixes and stuff back into Main.