repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Changed players to use NPC visual styles.
8 Years Ago
Added different options for easier looting. Adding an item description.
8 Years Ago
Big door interaction update. Let door hover show more info about the door, getting the state relative to the interactor from the server.
8 Years Ago
Doing a raycast insteadof raycastall on non-interactable layer interactables so they're blocked by intervening walls etc
8 Years Ago
Reduced cop and pedestrian vision distance from 75m to 50m
8 Years Ago
Added a short "Bought Item!" interact text when an NPC buys something, to prevent confusion with the immediate "Not Interested"
8 Years Ago
Added one lot of pistol ammo for the player in edit mode so reloading can be tested.
8 Years Ago
Fixed some null checking nonsense with Unity's null overriding and referencing a monobehaviour as an interface
8 Years Ago
Cars still set a wanted state if you bail out before hitting someone.
8 Years Ago
Improved the unified inventory. Removed the need for the separate PlayableCharacter.IItemRequestReceiver with its own separate system.
8 Years Ago
Made the whole cash register interactable in shops
8 Years Ago
Changed shop system to push state instead of always pulling it. This fixes a bug the shop had where it would update the cash display on the client before the items in your inventory got synced, leaving the price at the old value.
8 Years Ago
Banned holding drugs while in car. Maybe just because the package clipped through the car all the time.
8 Years Ago
Fixed generic package hold position on proxy player
8 Years Ago
Fixed package viewmodel casting shadow. Removed Debug log.
8 Years Ago
Getting the latest from Trunk.
8 Years Ago
Fixed a bug in CLIENT+SERVER mode
8 Years Ago
Merging in my work now that testing week is over.
8 Years Ago
powerlines and clouds
8 Years Ago
cloud and shell changes
8 Years Ago
updated tree and shop objects
8 Years Ago
cop maps and tint changes
8 Years Ago
updated textures and character parts
8 Years Ago
More interpolator improvements
8 Years Ago
merging assets back
8 Years Ago
Added reset system for leaving and joining servers
8 Years Ago
Moved variable interpolation clock to be a single source per client.
8 Years Ago
Moving some interpolator stuff back from the protobuf project into the main one
8 Years Ago
updated pistol worldmodel
8 Years Ago
updated pistol model (viewmodel)
8 Years Ago
Removed the "paying welfare" print
8 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
8 Years Ago
Tweaks to some values.
8 Years Ago
Network simulator merge
8 Years Ago
8 Years Ago
Network Simulator is good now! Also merged a fix from Main.
8 Years Ago
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
8 Years Ago
Delayed receivers as well. This is still a super buggy in-progress thing - don't use this!
8 Years Ago
Testing a network simulator implementation. Some issues currently
8 Years Ago
Merging the latest in from Main
8 Years Ago
eyes fixed
8 Years Ago
Reverted to prev CS
8 Years Ago
charracter and shop and world art mods (rest tommoz)
8 Years Ago
Fixed item producer error
8 Years Ago
Veresion info
8 Years Ago
Safe placement fix, bin spawn table
8 Years Ago
Death messages (maybe) Item producer fuckups (maybe)
8 Years Ago
Made some items cheaper, fixed map icons, fixed item producer
8 Years Ago
Made the SwitchGroup call recursive. Previously if you were in a vehicle, your helditems would disappear when changing network groups since they were two levels deep.
8 Years Ago
Fixed network group not updating when in vehicle