8,451 Commits over 2,131 Days - 0.17cph!
Added intial NPC status UI
Fixing some missing reference exceptions, removing some stuff with Bill's permission.
Another merge from new UI
Fixed warnings. Added networkinfo.
Merging in Bill Ford's UI updates
Stopped UIManager being annoying in editor mode.
Replaced bootstrap. Fixed death / respawn UI bugs.
car lods added - will need to be manually changed as "carbody" mesh is renamed to "_LOD0"
Characters now face the way their vehicle was facing when they get out
Drugs work, tweaked values
Basic drug dependence script
Updated code outside of BuildingSystem for Unity 5.6
NPC door behaviour improvement.
Added (probably fucked) steamworks folder
AI merge, better door handling.
NPC count returned to normal.
AI give up when stuck (like against a door)
More advanced checking for if we want to open a door.
Changing doors to non-carving, so they'll block transit but can be pathed through.
Obstacle avoidance modifications
More api calls. Fixed some UI clunkyness.
Need to put this into plugins project
Moved and updated proto premake script
Merging latest AI work into trunk