8,451 Commits over 2,131 Days - 0.17cph!
Fixed some fuck ups with mouse capture.
Added basic cop and riot cop placeholder. No ragdolls for them yet
steam files copy - last fix
Added server build stuff.
added idle animations
added cop rig
Fixed mouse cursor locking
UI still follows the character while it fades out
Adjusting UI height depending on display type
Addiction stats only show for NPCs with addiction stats
Better mask fix. Since the ID is never used for anything except masking, it might as well be saved directly as a bitmask.
Merging NetworkEntity flag bugfix
Fixed setdirty using a mask
Fixed wrong steamworks .dlls
Now sending addiction data (and general other NPC stats if we need those later) successfully and from Server->Client. Added initial basic visual UI when hovering over NPCs.
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
Gang member list,
signalr test,
Simplifying even further, using Serialize for NPC stats
Simplifying things re NPC stats, trying a different system.
Removed need for the NPC stats container objects
Working on a sync system for unique NPC stats. This is a WIP.