8,451 Commits over 2,131 Days - 0.17cph!
Car impact detection working on the client now
Fixed missing skidmarks tex
Merging skidmark FX branch
Removing errant Debug.Logs
Merging car audio into Main
Basic car audio in and working. Just needs some tweaks.
WIP on batching and runtime.
updated textures and props and windows
Merging vehicle branch work into the main branch.
Decrease minimum time buffer since we want to keep player vehicle driving snappy.
Oops, minor fix to the previous commit
Vehicle interpolation work complete and tested.
Refactored my interpolator into the original.
Interpolation work. Integrated minor changes from the NetworkingUpdates2 branch in NetworkMessage/NetworkClient/Networkserver to add timestamps to messages.
BuildingObject placement is now more granular.
Triggers are created for rooms. Updated some material stuff.
Beginnings of client interpolation work. Just duplicated the default interpolator for now. Moved Snapshot out of the Interpolator class so it's not super unwieldy to use in my own interpolator.
Just added some comments to Interpolator.cs for my own benefit
Started on the runtime batching.
added default wall textures
added default door window and wall texture
Chase and and cockpit cam working - press F3 to switch between.
Cockpit view has some juddering etc with movement
Car super basic cockpit view
Fixed car wheel visuals suspension issues
Fixed matrial cache bug. Will be able to paint more stuff soon.
fixed infinite loop on asset post processor
Fixed some bugs with building object creation.