repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
Capped the max number of inputs going to the server into a 1 second window.
9 Years Ago
Replaced byte IDs with ushort IDs. We were always living on the edge a bit with only a 128 (half the size of byte) allowance to determine ID ordering.
9 Years Ago
Just some basic built-in network emulation
9 Years Ago
Decoupling simulation and adding input redundancy to guarantee delivery.
9 Years Ago
9 Years Ago
9 Years Ago
few tweaks to input stuff
9 Years Ago
Got sick of typing "connect". Press Ctrl-C (enabled in editor only) to connect right away from the boot screen.
9 Years Ago
General clean up
9 Years Ago
Proxy players now in and interpolating. Used the nice variable-delay interpolation that I wrote for the vehicles, so they'll always be just behind your latency and no more or less.
9 Years Ago
Moved visuals to clients only, with a gizmo on server to see them if desired.
9 Years Ago
Proxy players don't have character colliders anymore. Creating proxy script correctly. Changed hidden_changes file back - didn't mean to commit my local hidden changes.
9 Years Ago
Looking at buffering inputs.
9 Years Ago
Started updating player input.
9 Years Ago
updated trims and textures
9 Years Ago
CSP character work
9 Years Ago
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
9 Years Ago
new windows and signs
9 Years Ago
Minor fixes
9 Years Ago
Let's not comment out vitally important stuff
9 Years Ago
roof material fix
9 Years Ago
building additions
9 Years Ago
New, very basic character framework with lots of TODOs
9 Years Ago
Basic new character framework
9 Years Ago
Split vehicle interface out into a separate partial class to match this project's coding style
9 Years Ago
Warning killing spree
9 Years Ago
Got my fancier test map back
9 Years Ago
Project version update
9 Years Ago
supressing errors
9 Years Ago
nuke
9 Years Ago
Merged with networkupdates.
9 Years Ago
Added destruction handling to stuff.
9 Years Ago
Poolables now use IDestroyEvents
9 Years Ago
9 Years Ago
NetworkEntities now only serialize components that are dirty.
9 Years Ago
Clamping X position to grid max.
9 Years Ago
outdoor stairs added
9 Years Ago
building file
9 Years Ago
door 3 modified
9 Years Ago
updated batachables
9 Years Ago
trim tool deleting
9 Years Ago
Roof, ceiling, floor, overhang materials are now saved.
9 Years Ago
Merge
9 Years Ago
Trims now save, can now select different trims.
9 Years Ago
new windows and doors
9 Years Ago
.
9 Years Ago
.
9 Years Ago
Trim placement completed.
9 Years Ago
slight trim fixes.
9 Years Ago
Final fixes for vehicles