8,451 Commits over 2,131 Days - 0.17cph!
Wall deletion and other tweaks.
Lots are now distributed much better.
Added shit UI to create different building objects.
Basic street prop spawning.
Sorted outer building object LODS being positioned properly.
Allow deletion of building objects.
LOD switching done in a jankyish way.
Definitions, batching + KDTree etc.
Updaing city editor stuff.
Changed the way the city editor works.
LOD management. Fucking this off though for something else.
Buildings switch LODS. Are generated in city now. Need more content for testing.
Generating all basic LODS seperately.
Integrating some new building generation and LOD stuff.
Work on generating good SDF masks!
Refactoring building runtime.
Working on new cutout method that's much better for buildings.
Progress on building editor, window stuff.
Sorting out windows + doors again.
Add building object classes and updated editor to make use of them. Basic though.
Reorganised city folders.
switched the test bootstrap scene to be the main one now.
Removed old bootstrap stuff. Project settings stuff and old scenes.
Network Level loading / bootstrap.
Created EditorSettings MenuItems
Handing bootstrapping in different build modes.
Set script execution orders for all bootstrap objects.
Added basic building runtime stuff.
Updated building editor some more.
Remove vehicle physics asset and vehicle player code.
Switch to 5.3b3 to test bootstrap refactor.
Added floor definition loading and saving.
More Building Editor Shit.
Adding more to building editor.
Basic floorplan drawing implemented.
Setting up the building editor...
Implemented basic lot generation
Add basic logic for lot genration.
Lotblocks are now clipped by the roads and island.
Theres a bug somewhere though!
Lotblocks get deleted when a roadsection is deleted.
Deletion now works much better and all island chunk invalidation now propbably works properly.