8,451 Commits over 2,131 Days - 0.17cph!
Added.
Better spatial hash.
Path simplification.
Lot block generation!
Stuff rough though.
Road stuff -- Shit though!?
Island and road snapping.
Added cursor and line when creating roads.
Updates to the city editor structure.
Can now delete road sections.
Detecting chunk updates still a bit buggy.
Fixed bug with listen server bootstrapping.
Only updating the correct chunks now. Seems to work.
Roads are now fully textured.
Most of road texturing set up.
Making changes to road meshing.
Mesh collider are now generated.
Updating city island meshes in a shit work to test it.
Road updates. Getting ready to base them into the terrain.
Island is terrain chunked up to speed up cutting holes.
Refactored island. Can have terrain based and non terrain based.
Added road prefabs.
Upgraded to new Arc.
FUCKED OFF OLD ARC.
DELETED OLD HALF EDGE MESH SCRIPTS.
City editor UI tweaks.
Added basic road network scripts.
Set up island splat stuff.
Checking in shit I forgot.
Added some more control to island generation.
Looking into perlin based zoning.
Setting up new city editor.
Fucked off old city stuff ready to get in new stuff.
Fixed network level loading on server.
Set up server users and added admin commands.
Players drop all their items on death.
Fixed inventory panel bug on listen server.
Fixed playereyes deserialize issue.
Refactored looting. Not 100% though.
Adding support for item drops.
Server restarting, kicking, money items.
Added player kicking, untested.
About to test some build processing. This could go wrong.
Player eyes are now an entitybehavior
Hooked up some of the tweaks stuff.
Adjusted network culling grid calculation, adjusted the way level loads on servers.