8,451 Commits over 2,131 Days - 0.17cph!
Player spawning in and killing tests
Setting up ragdolling health and hitboxes.
Some shit world model stuff and integrating hitbox system.
Walls are now aware of connected walls and fill in the gaps based on their position.
Checking in broken code but need to refactor it a bit
Created abstract HEM classes to start generating floors proper and cool innit.
Making a stripped down HEM implementation to use for rooms.
Changes to the building system.
Making proper windows and doors instead of bodging them with cubes.
Apart from probable bugs and probably some extra events character motor is done.
Done a lot to the player motor.
Aiming down sight works in a fairly proper way now.
The weapon effects are much nicer but a lot is still inpcomplete.
Made better the player motor a bit. Still needs work.
Made better the way a player is created.
Lots of player changes. Base player almost done.
Refactored some gun code and starting to link it up better with view model stuff.
Added bobbing and swaying although its a bit shit and needs tweaking. A lot needs linking together.
Added some view model stuff.
Made changes to the player shit.
Working out a better way to build.
Few small generation changes.
Proper buildings now generated. Even though it's all simple it's looking promising. Need to generate LODS and reduce draw calls!
Added a simple mesh combiner to batch geometry. Significantly reduced draw calls. A lot more could be done but fuck it for now.
Procgen - getting batching working proper.
Adding very basic procedural building stuff.
Made a few building part prefabs.
Added some basic procgen stuff.
Player and networking changes
Updating the player code.
Another small build change
Quick change to build script.
Added very basic player instancing.
Bootstrapping all worked out (for now)
Simplifying a lot of stuff. Need to simplyfy the bootstapper now and add some testing stuff for quick iteration.
Testing something different out.
Setting up networking objects.
Making a few changes to how networking is done.
Authentication now all working properly.