8,451 Commits over 2,131 Days - 0.17cph!
Done a lot on the network entity shit and also started a util for setting up view models.
Got a good majority of the major networking code done.
Updated to b20. Added some shit. Added chat.
Maybe another connection fix.
Probably fixed it this time maybe.
Going to doa spring clean and add some new code.
Fixed more connection issues.
Calculation of intersection arcs.
Refactored spatial hash implementation. Looking at possible road implementation changes.
Basic geometry pretty much sorted out.
Refactoring general code.
Worked out proper clipper settings.
Wall joints now work properly.
Made a shitty little death effect.
Going Home basically done fuck all.
Basic player networking is done although the player position smoothing is way shite!
Fixed bug where you can shoot yourself with your own gun.
Refacted player a bit and make a test level and added some nice camera effects.
Making new anim controller.
Player changes. Starting to cache prefabs to see if that lessens the spawn performance hit.
Started on representation stuff.
Make a quick death screen before home.
Some fixes. Ready to start tidying player classes up a bit.
Fixed effect manager error. Fixed a few problems when you're a listen server.
Player spawning. Should be working now but has a few bugs to iron out.
Got rid of switch and bootstrap menus and made a much better settings window. Making the client / server able to run without the steam stuff so that it's easier to do some quick tests.