repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

5 Years Ago
Updated lot blockers. Updated testmap smaller for faster iteration...
5 Years Ago
Added some of the shops
5 Years Ago
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5 Years Ago
More wallbanger changes
5 Years Ago
Updated some wallbanger stuff
5 Years Ago
Adding wallbanger
5 Years Ago
Moved some stuff around
5 Years Ago
Frontage rebuilding is faster but still slow.
5 Years Ago
Allow multiple location status events to be active at once. Server needed this to support missions being run by multiple players at the same time with active checkpoints in the same spot. Players could end up with someone else's trigger "on top", preventing them from triggering theirs.
5 Years Ago
Restore checkpoint mission types.
5 Years Ago
Round-based code fix. I think that "StartTrigger" is meant to be there for both
5 Years Ago
Added a new dev bool to the WiseGuysTools window for fast testing: "Bill B's dev testing mode". Also added WiseGuysTools param access to WiseGuys.cs, allowing for checking params without #if UNITY_EDITOR flags everywhere.
5 Years Ago
Fixed world-space UI mission info not showing up on normal payphones
5 Years Ago
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5 Years Ago
Added butchers
5 Years Ago
Added some shops etc.
5 Years Ago
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately. - Also fixed NRE if a mission is started with a mission user whose character is null or dead.
5 Years Ago
Sub asset cleaning
5 Years Ago
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5 Years Ago
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
5 Years Ago
merge
5 Years Ago
5 Years Ago
Tell mission target character types not to drop items on death
5 Years Ago
Added a few more lot types and a utility to quickly rebuild all the frontages.
5 Years Ago
Merge fixed Main -> Mission branch
5 Years Ago
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
5 Years Ago
Kill spawned NPCs on mission end
5 Years Ago
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
5 Years Ago
Unsub NPC kill events
5 Years Ago
Add temp NRE checks
5 Years Ago
Cops shoot at NPCs and zombies instead of trying to arrest them
5 Years Ago
Partially fixed the prison spam bug
5 Years Ago
Fixed a couple of potential NREs
5 Years Ago
Clean up checkpoint icons on failed checkpoint missions
5 Years Ago
Missions no longer give out free weapons
5 Years Ago
Adjust time trials, maybe fix checkpoint errors
5 Years Ago
Getting some buildings in...
5 Years Ago
Getting there
5 Years Ago
added wallpapers 01-04
5 Years Ago
5 Years Ago
5 Years Ago
5 Years Ago
5 Years Ago
setup all the new prefabs etc.
5 Years Ago
Merge Working -> Main
5 Years Ago
Merge mission branch -> Working
5 Years Ago
Increase mission rep boost
5 Years Ago
Mission edits
5 Years Ago
Another bugfix
5 Years Ago
Fix missing client/server define