8,451 Commits over 2,131 Days - 0.17cph!
Updated lot blockers. Updated testmap smaller for faster iteration...
Updated some wallbanger stuff
Frontage rebuilding is faster but still slow.
Allow multiple location status events to be active at once. Server needed this to support missions being run by multiple players at the same time with active checkpoints in the same spot. Players could end up with someone else's trigger "on top", preventing them from triggering theirs.
Restore checkpoint mission types.
Round-based code fix. I think that "StartTrigger" is meant to be there for both
Added a new dev bool to the WiseGuysTools window for fast testing: "Bill B's dev testing mode". Also added WiseGuysTools param access to WiseGuys.cs, allowing for checking params without #if UNITY_EDITOR flags everywhere.
Fixed world-space UI mission info not showing up on normal payphones
- Fixes WaitForNextSendTick, so that it always waits correctly for the send. Fixes missions not showing that they've failed if they fail immediately.
- Also fixed NRE if a mission is started with a mission user whose character is null or dead.
Added all the wallpapers, a utility for painting interiors. Updated utils for rebuilding subscenes etc.
Tell mission target character types not to drop items on death
Added a few more lot types and a utility to quickly rebuild all the frontages.
Merge fixed Main -> Mission branch
Fixed NetworkEntity load ordering issue, if PCNonPlayerGangs loaded before NonPlayerGang. Network++.
Kill spawned NPCs on mission end
Remove checkpoint missions for now, until I sort out bugs with multiple players doing checkpoint missions at the same time
Cops shoot at NPCs and zombies instead of trying to arrest them
Partially fixed the prison spam bug
Fixed a couple of potential NREs
Clean up checkpoint icons on failed checkpoint missions
Missions no longer give out free weapons
Adjust time trials, maybe fix checkpoint errors
Getting some buildings in...
setup all the new prefabs etc.
Merge mission branch -> Working
Increase mission rep boost
Fix missing client/server define