8,451 Commits over 2,131 Days - 0.17cph!
Simplified the PlayerGang dictionaries to lists, as nothing was using the dictionary part anyway.
Merge fixes Main->Mission branch
Fixed two mission bugs that broke missions after your character died
Payphone on my test map + removing a log
OnClientTaskComplete "next task" skips ones that are set to not show. Also refactored the show/not show var.
Better reputation text formatting
Reinstate gang reputation mission effects
Merge Main->Mission branch
Remove unused menu entry for now
Add missing gang lot to testmap_small
Update mission def phone numbers
Cleaning up some warnings
Merge in all my mission and gang changes from my branch to Working
Merge the latest Main -> Working
Merge in the latest from Working
IHasNPCGangs for Cyka Blyat
Gang phones sign for gang building
Remove gang reputation changes on gang missions for now
Fixing bugs in gang missions
New reputation changing mission task
Remove tutorial missions for now. Focus on the gang ones
Non-player gang reputation system
A fix for the interaction bug.
Working on modifying Gang HQ and player gang stuff to be separate from the newcoming non-player gang stuff
Gang-specific payphones now spawn per gang building
Added convar to disable item manipulation validation.
Fixed deeds not transferring...
Added a convar to set building prices
Fixed issues with interactor holding onto to reference of interactables when they shouldn't be.
Fixed a bunch of deed issues. One line ffs.