8,451 Commits over 2,131 Days - 0.17cph!
All missions applied to gang payphones
Allow gang rep requirements to be done via payphone as well more mission reuse
Automatically add gang rep on gang payphone missions, so I don't have to manually add it to missions, and missions can be reused by different gangs
New NPC gang attack missions
Generalize the zombie kill mission task to cover and NPC type
Added helicopter mission type + asset ID re-scan that updated a bunch of prefabs.
Zombie mission improvements
Add zombie killing mission + other edits
Improving checkpoint calculation
added garage door with lods and anims
Cleaned out building library
Adjust checkpoint spawn systems
Checkpoint missions now working
Working on checkpoint mission task
New small industrial building for mission use
Expanding testmap_small for new mission content
Merge mission work -> Working branch
Reinstated payphone distance highlighting so the player doesn't get guided to gang payphones unless they're already close
Only highlight gang payphones
Improving payphone highlight/unhighlight behaviour
Updating the placement tool ready for the new building models produced by wallbanger.
Adjust bonus item grants in debugging
Missed one script in previous commit
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
Working on non-player-gang UI
Game modes set up gang safes or payphones as needed.
Don't show gang signs or map icons for game modes that don't use them
Serialize gang HQ in a better way, make spawning safe/payphones optional. Network++
Remove gang payphone sign prop
Added support for NOT batching parts of buildings, and applied it to gang signs, so that they can set their renderers to show the gang info.
Merge fix Main->Mission branch
Fixed error that occurred if a player left a shop quickly before a purchase round-trip got back from the server.
New gang code complete. NPC gangs are now added based on existing Gang HQ buildings on any given map, like in Gang Warfare mode. So there's no potential issue with a predetermined list not matching what's actually available.